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Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
OpenGL: Check the list of supported AA modes instead of hardcoding
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@ -36,7 +36,7 @@ std::string VideoBackend::GetDisplayName() const
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return "Direct3D 12";
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}
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void VideoBackend::InitBackendInfo()
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void VideoBackend::InitBackendInfo(const WindowSystemInfo& wsi)
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{
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if (!D3DCommon::LoadLibraries())
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return;
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@ -16,7 +16,7 @@ public:
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std::string GetName() const override;
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std::string GetDisplayName() const override;
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void InitBackendInfo() override;
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void InitBackendInfo(const WindowSystemInfo& wsi) override;
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static constexpr const char* NAME = "D3D12";
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