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Core/NetPlay: Fix Wii Remote syncing.
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@ -204,7 +204,11 @@ constexpr u8 CHANNEL_COUNT = 2;
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constexpr u8 DEFAULT_CHANNEL = 0;
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constexpr u8 CHUNKED_DATA_CHANNEL = 1;
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using NetWiimote = std::vector<u8>;
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struct WiimoteInput
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{
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u8 report_id;
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std::vector<u8> data;
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};
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using MessageId = u8;
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using PlayerId = u8;
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using FrameNum = u32;
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