DebugInterface: MemoryPatches methods added

CodeView: Restore instruction added
This commit is contained in:
Sepalani
2018-05-21 18:46:03 +04:00
parent 7eaba154a4
commit 8fa898fe9a
15 changed files with 365 additions and 81 deletions

View File

@ -0,0 +1,52 @@
// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace Common::Debug
{
struct MemoryPatch
{
enum class State
{
Enabled,
Disabled
};
u32 address;
std::vector<u8> value;
State is_enabled;
MemoryPatch(u32 address, std::vector<u8> value);
MemoryPatch(u32 address, u32 value);
};
class MemoryPatches
{
public:
MemoryPatches();
virtual ~MemoryPatches();
void SetPatch(u32 address, u32 value);
void SetPatch(u32 address, std::vector<u8> value);
const std::vector<MemoryPatch>& GetPatches() const;
void UnsetPatch(u32 address);
void EnablePatch(std::size_t index);
void DisablePatch(std::size_t index);
bool HasEnabledPatch(u32 address) const;
void RemovePatch(std::size_t index);
void ClearPatches();
protected:
virtual void Patch(std::size_t index) = 0;
std::vector<MemoryPatch> m_patches;
};
} // namespace Common::Debug