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VideoCommon: split the texture hash from the base name when generating the texture name
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@ -25,10 +25,11 @@ public:
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struct NameDetails
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{
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std::string base_name;
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std::string texture_name;
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std::string tlut_name;
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std::string format_name;
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std::string GetFullName() const { return base_name + tlut_name + format_name; }
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std::string GetFullName() const;
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};
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NameDetails CalculateTextureName();
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