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Handle Achievement Un/Primed Events
When an achievement is "primed", a challenge is active, for example completing a portion of the game in under a time limit or without taking damage or using certain items. This is stored in a map in the Achievement Manager (and removed when the achievement is unprimed) so a later commit can display it on screen.
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@ -710,6 +710,12 @@ void AchievementManager::AchievementEventHandler(const rc_runtime_event_t* runti
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case RC_RUNTIME_EVENT_ACHIEVEMENT_PROGRESS_UPDATED:
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HandleAchievementProgressUpdatedEvent(runtime_event);
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break;
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case RC_RUNTIME_EVENT_ACHIEVEMENT_PRIMED:
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HandleAchievementPrimedEvent(runtime_event);
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break;
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case RC_RUNTIME_EVENT_ACHIEVEMENT_UNPRIMED:
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HandleAchievementUnprimedEvent(runtime_event);
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break;
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case RC_RUNTIME_EVENT_LBOARD_STARTED:
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HandleLeaderboardStartedEvent(runtime_event);
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break;
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@ -857,6 +863,11 @@ void AchievementManager::SetDisabled(bool disable)
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}
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};
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const AchievementManager::NamedIconMap& AchievementManager::GetChallengeIcons() const
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{
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return m_active_challenges;
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}
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void AchievementManager::CloseGame()
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{
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{
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@ -1467,6 +1478,34 @@ void AchievementManager::HandleAchievementProgressUpdatedEvent(
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nullptr);
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}
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void AchievementManager::HandleAchievementPrimedEvent(const rc_runtime_event_t* runtime_event)
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{
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if (!Config::Get(Config::RA_BADGES_ENABLED))
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return;
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auto it = m_unlock_map.find(runtime_event->id);
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if (it == m_unlock_map.end())
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{
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ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid achievement primed event with id {}.", runtime_event->id);
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return;
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}
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m_active_challenges[it->second.unlocked_badge.name] =
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DecodeBadgeToOSDIcon(it->second.unlocked_badge.badge);
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}
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void AchievementManager::HandleAchievementUnprimedEvent(const rc_runtime_event_t* runtime_event)
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{
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if (!Config::Get(Config::RA_BADGES_ENABLED))
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return;
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auto it = m_unlock_map.find(runtime_event->id);
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if (it == m_unlock_map.end())
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{
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ERROR_LOG_FMT(ACHIEVEMENTS, "Invalid achievement unprimed event with id {}.",
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runtime_event->id);
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return;
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}
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m_active_challenges.erase(it->second.unlocked_badge.name);
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}
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void AchievementManager::HandleLeaderboardStartedEvent(const rc_runtime_event_t* runtime_event)
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{
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for (u32 ix = 0; ix < m_game_data.num_leaderboards; ix++)
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