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Changed OpenAL latency setting to really reflect how much time it is.
Before these changes each value of latency were actually 5ms, with a minimum latency of ~10 ms. If it was set to 4 ms on the UI, the actual latency was 10 + 5 * 4 = 30 ms. Now 30 ms on the UI means 30 ms on the backend.
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@ -109,7 +109,7 @@ struct SConfig : NonCopyable
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bool bCopyWiiSaveNetplay = true;
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bool bDPL2Decoder = false;
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int iLatency = 14;
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int iLatency = 20;
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bool m_audio_stretch = false;
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int m_audio_stretch_max_latency = 80;
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