General: Toss out PRI macro usage

Now that VS supports more printf specifiers, these aren't necessary
This commit is contained in:
Lioncash
2015-09-04 19:44:39 -04:00
parent e01428935f
commit 8fdb013d54
35 changed files with 71 additions and 76 deletions

View File

@ -259,8 +259,8 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
u64 tex_hash = XXH64(texture, texture_size, 0);
u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0;
std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016" PRIx64, width, height, has_mipmaps ? "_m" : "", tex_hash);
std::string tlutname = tlut_size ? StringFromFormat("_%016" PRIx64, tlut_hash) : "";
std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016llx", width, height, has_mipmaps ? "_m" : "", tex_hash);
std::string tlutname = tlut_size ? StringFromFormat("_%016llx", tlut_hash) : "";
std::string formatname = StringFromFormat("_%d", format);
std::string fullname = basename + tlutname + formatname;