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General: Toss out PRI macro usage
Now that VS supports more printf specifiers, these aren't necessary
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@ -259,8 +259,8 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
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u64 tex_hash = XXH64(texture, texture_size, 0);
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u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0;
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std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016" PRIx64, width, height, has_mipmaps ? "_m" : "", tex_hash);
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std::string tlutname = tlut_size ? StringFromFormat("_%016" PRIx64, tlut_hash) : "";
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std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016llx", width, height, has_mipmaps ? "_m" : "", tex_hash);
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std::string tlutname = tlut_size ? StringFromFormat("_%016llx", tlut_hash) : "";
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std::string formatname = StringFromFormat("_%d", format);
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std::string fullname = basename + tlutname + formatname;
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