Clean up "ControllerInterface" a bit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7339 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-03-14 01:20:11 +00:00
parent 37e31f2df6
commit 8fedc3db38
16 changed files with 416 additions and 659 deletions

View File

@ -22,7 +22,7 @@ KeyboardMouse::KeyboardMouse(Window window) : m_window(window)
// Keyboard Keys
for (int i = min_keycode; i <= max_keycode; ++i)
{
Key *temp_key = new Key(m_display, i);
Key *temp_key = new Key(m_display, i, m_state.keyboard);
if (temp_key->m_keyname.length())
AddInput(temp_key);
else
@ -30,15 +30,15 @@ KeyboardMouse::KeyboardMouse(Window window) : m_window(window)
}
// Mouse Buttons
AddInput(new Button(Button1Mask));
AddInput(new Button(Button2Mask));
AddInput(new Button(Button3Mask));
AddInput(new Button(Button4Mask));
AddInput(new Button(Button5Mask));
AddInput(new Button(Button1Mask, m_state.buttons));
AddInput(new Button(Button2Mask, m_state.buttons));
AddInput(new Button(Button3Mask, m_state.buttons));
AddInput(new Button(Button4Mask, m_state.buttons));
AddInput(new Button(Button5Mask, m_state.buttons));
// Mouse Cursor, X-/+ and Y-/+
for (unsigned int i=0; i<4; ++i)
AddInput(new Cursor(!!(i&2), !!(i&1)));
for (int i = 0; i != 4; ++i)
AddInput(new Cursor(!!(i & 2), !!(i & 1), (&m_state.cursor.x)[!!(i & 2)]));
}
KeyboardMouse::~KeyboardMouse()
@ -46,16 +46,6 @@ KeyboardMouse::~KeyboardMouse()
XCloseDisplay(m_display);
}
ControlState KeyboardMouse::GetInputState(const ControllerInterface::Device::Input* const input) const
{
return ((Input*)input)->GetState(&m_state);
}
void KeyboardMouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
{
}
bool KeyboardMouse::UpdateInput()
{
XQueryKeymap(m_display, m_state.keyboard);
@ -96,9 +86,8 @@ int KeyboardMouse::GetId() const
return 0;
}
KeyboardMouse::Key::Key(Display* const display, KeyCode keycode)
: m_display(display), m_keycode(keycode)
KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
{
int i = 0;
KeySym keysym = 0;
@ -122,21 +111,21 @@ KeyboardMouse::Key::Key(Display* const display, KeyCode keycode)
m_keyname = std::string(XKeysymToString(keysym));
}
ControlState KeyboardMouse::Key::GetState(const State* const state) const
ControlState KeyboardMouse::Key::GetState() const
{
KeyCode shift = XKeysymToKeycode(m_display, XK_Shift_L);
return (state->keyboard[m_keycode/8] & (1 << (m_keycode%8))) != 0
&& (state->keyboard[shift/8] & (1 << (shift%8))) == 0;
const KeyCode shift = XKeysymToKeycode(m_display, XK_Shift_L);
return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0
&& (m_keyboard[shift / 8] & (1 << (shift % 8))) == 0;
}
ControlState KeyboardMouse::Button::GetState(const State* const state) const
ControlState KeyboardMouse::Button::GetState() const
{
return ((state->buttons & m_index) > 0);
return ((m_buttons & m_index) != 0);
}
ControlState KeyboardMouse::Cursor::GetState(const State* const state) const
ControlState KeyboardMouse::Cursor::GetState() const
{
return std::max(0.0f, ControlState((&state->cursor.x)[m_index]) / (m_positive ? 1.0f : -1.0f));
return std::max(0.0f, m_cursor / (m_positive ? 1.0f : -1.0f));
}
std::string KeyboardMouse::Key::GetName() const

View File

@ -15,11 +15,8 @@ void Init(std::vector<ControllerInterface::Device*>& devices, void* const hwnd);
class KeyboardMouse : public ControllerInterface::Device
{
friend class ControllerInterface;
friend class ControllerInterface::ControlReference;
protected:
private:
struct State
{
char keyboard[32];
@ -30,68 +27,53 @@ protected:
} cursor;
};
class Input : public ControllerInterface::Device::Input
{
friend class KeyboardMouse;
protected:
virtual ControlState GetState(const State* const state) const = 0;
};
class Key : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Key(Display* const display, KeyCode keycode);
ControlState GetState(const State* const state) const;
Key(Display* display, KeyCode keycode, const char* keyboard);
ControlState GetState() const;
private:
std::string m_keyname;
Display* const m_display;
const char* const m_keyboard;
const KeyCode m_keycode;
std::string m_keyname;
};
class Button : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
protected:
Button(const unsigned int index) : m_index(index) {}
ControlState GetState(const State* const state) const;
Button(unsigned int index, unsigned int& buttons)
: m_buttons(buttons), m_index(index) {}
ControlState GetState() const;
private:
const unsigned int& m_buttons;
const unsigned int m_index;
};
class Cursor : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
bool IsDetectable() { return false; }
protected:
Cursor(const unsigned int index, const bool positive) : m_index(index), m_positive(positive) {}
ControlState GetState(const State* const state) const;
Cursor(u8 index, bool positive, const float& cursor)
: m_cursor(cursor), m_index(index), m_positive(positive) {}
ControlState GetState() const;
private:
const unsigned int m_index;
const bool m_positive;
const float& m_cursor;
const u8 m_index;
const bool m_positive;
};
public:
bool UpdateInput();
bool UpdateOutput();
ControlState GetInputState(const ControllerInterface::Device::Input* const input) const;
void SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state);
public:
KeyboardMouse(Window window);
~KeyboardMouse();
@ -100,9 +82,9 @@ public:
int GetId() const;
private:
Window m_window;
Display* m_display;
State m_state;
Window m_window;
Display* m_display;
State m_state;
};
}