mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
This commit is contained in:
@ -181,9 +181,7 @@ void DXTexture::CopyRectangleFromTexture(const AbstractTexture* source,
|
||||
VertexShaderCache::GetSimpleInputLayout(),
|
||||
GeometryShaderCache::GetCopyGeometryShader(), 1.0, 0);
|
||||
|
||||
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
|
||||
FramebufferManager::GetEFBDepthTexture()->GetDSV());
|
||||
|
||||
FramebufferManager::BindEFBRenderTarget();
|
||||
g_renderer->RestoreAPIState();
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user