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D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
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@ -362,7 +362,6 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
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// Restore API
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g_renderer->RestoreAPIState();
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D3D::stateman->Apply(); // force unbind efb texture as shader resource
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D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
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FramebufferManager::GetEFBDepthTexture()->GetDSV());
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FramebufferManager::BindEFBRenderTarget();
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}
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}
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