D3D: Support logic op through integer render target view

This brings D3D to parity with OpenGL and Vulkan.
This commit is contained in:
Stenzek
2017-09-03 16:34:01 +10:00
parent c9d649d27c
commit 90051536bf
8 changed files with 100 additions and 39 deletions

View File

@ -362,7 +362,6 @@ void XFBEncoder::Encode(u8* dst, u32 width, u32 height, const EFBRectangle& srcR
// Restore API
g_renderer->RestoreAPIState();
D3D::stateman->Apply(); // force unbind efb texture as shader resource
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
FramebufferManager::GetEFBDepthTexture()->GetDSV());
FramebufferManager::BindEFBRenderTarget();
}
}