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https://github.com/dolphin-emu/dolphin.git
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VideoConfig: Add config options for ubershaders
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@ -274,6 +274,10 @@ public final class SettingsAdapter extends RecyclerView.Adapter<SettingViewHolde
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{
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putXfbSetting(which);
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}
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else if (scSetting.getKey().equals(SettingsFile.KEY_UBERSHADER_MODE))
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{
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putUberShaderModeSetting(which);
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}
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else if (scSetting.getKey().equals(SettingsFile.KEY_WIIMOTE_EXTENSION))
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{
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putExtensionSetting(which, Character.getNumericValue(scSetting.getSection().charAt(scSetting.getSection().length() - 1)));
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@ -437,6 +441,33 @@ public final class SettingsAdapter extends RecyclerView.Adapter<SettingViewHolde
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mView.putSetting(xfbReal);
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}
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public void putUberShaderModeSetting(int which)
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{
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BooleanSetting disableSpecializedShaders = null;
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BooleanSetting backgroundShaderCompilation = null;
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switch (which)
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{
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case 0:
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disableSpecializedShaders = new BooleanSetting(SettingsFile.KEY_DISABLE_SPECIALIZED_SHADERS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, false);
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backgroundShaderCompilation = new BooleanSetting(SettingsFile.KEY_BACKGROUND_SHADER_COMPILING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, false);
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break;
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case 1:
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disableSpecializedShaders = new BooleanSetting(SettingsFile.KEY_DISABLE_SPECIALIZED_SHADERS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true);
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backgroundShaderCompilation = new BooleanSetting(SettingsFile.KEY_BACKGROUND_SHADER_COMPILING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, false);
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break;
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case 2:
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disableSpecializedShaders = new BooleanSetting(SettingsFile.KEY_DISABLE_SPECIALIZED_SHADERS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true);
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backgroundShaderCompilation = new BooleanSetting(SettingsFile.KEY_BACKGROUND_SHADER_COMPILING, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, true);
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break;
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}
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mView.putSetting(disableSpecializedShaders);
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mView.putSetting(backgroundShaderCompilation);
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}
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public void putExtensionSetting(int which, int wiimoteNumber)
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{
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StringSetting extension = new StringSetting(SettingsFile.KEY_WIIMOTE_EXTENSION, SettingsFile.SECTION_WIIMOTE + wiimoteNumber,
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@ -276,6 +276,8 @@ public final class SettingsFragmentPresenter
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private void addEnhanceSettings(ArrayList<SettingsItem> sl)
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{
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int uberShaderModeValue = getUberShaderModeValue();
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Setting resolution = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_INTERNAL_RES);
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Setting fsaa = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_FSAA);
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Setting anisotropic = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_ENHANCEMENTS).getSetting(SettingsFile.KEY_ANISOTROPY);
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@ -283,6 +285,7 @@ public final class SettingsFragmentPresenter
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Setting perPixel = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_PER_PIXEL);
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Setting forceFilter = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_ENHANCEMENTS).getSetting(SettingsFile.KEY_FORCE_FILTERING);
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Setting disableFog = mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_DISABLE_FOG);
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IntSetting uberShaderMode = new IntSetting(SettingsFile.KEY_UBERSHADER_MODE, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, uberShaderModeValue);
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_INTERNAL_RES, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.internal_resolution, R.string.internal_resolution_descrip, R.array.internalResolutionEntries, R.array.internalResolutionValues, 0, resolution));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_FSAA, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.FSAA, R.string.FSAA_descrip, R.array.FSAAEntries, R.array.FSAAValues, 0, fsaa));
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@ -296,6 +299,7 @@ public final class SettingsFragmentPresenter
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sl.add(new CheckBoxSetting(SettingsFile.KEY_PER_PIXEL, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.per_pixel_lighting, R.string.per_pixel_lighting_descrip, false, perPixel));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_FORCE_FILTERING, SettingsFile.SECTION_GFX_ENHANCEMENTS, SettingsFile.SETTINGS_GFX, R.string.force_texture_filtering, R.string.force_texture_filtering_descrip, false, forceFilter));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_DISABLE_FOG, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.disable_fog, R.string.disable_fog_descrip, false, disableFog));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_UBERSHADER_MODE, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.ubershader_mode, R.string.ubershader_mode_descrip, R.array.uberShaderModeEntries, R.array.uberShaderModeValues, 0, uberShaderMode));
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/*
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Check if we support stereo
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@ -903,6 +907,29 @@ public final class SettingsFragmentPresenter
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return xfbValue;
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}
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private int getUberShaderModeValue()
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{
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int uberShaderModeValue = 0;
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try
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{
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boolean backgroundShaderCompiling = ((BooleanSetting) mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_BACKGROUND_SHADER_COMPILING)).getValue();
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boolean disableSpecializedShaders = ((BooleanSetting) mSettings.get(SettingsFile.SETTINGS_GFX).get(SettingsFile.SECTION_GFX_SETTINGS).getSetting(SettingsFile.KEY_DISABLE_SPECIALIZED_SHADERS)).getValue();
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if (disableSpecializedShaders)
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uberShaderModeValue = 2; // Exclusive
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else if (backgroundShaderCompiling)
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uberShaderModeValue = 1; // Hybrid
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else
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uberShaderModeValue = 0; // Disabled
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}
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catch (NullPointerException ex)
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{
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}
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return uberShaderModeValue;
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}
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private int getExtensionValue(int wiimoteNumber)
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{
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int extensionValue;
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@ -79,6 +79,9 @@ public final class SettingsFile
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public static final String KEY_XFB_REAL = "UseRealXFB";
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public static final String KEY_FAST_DEPTH = "FastDepthCalc";
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public static final String KEY_ASPECT_RATIO = "AspectRatio";
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public static final String KEY_UBERSHADER_MODE = "UberShaderMode";
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public static final String KEY_DISABLE_SPECIALIZED_SHADERS = "DisableSpecializedShaders";
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public static final String KEY_BACKGROUND_SHADER_COMPILING = "BackgroundShaderCompiling";
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public static final String KEY_GCPAD_TYPE = "SIDevice";
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@ -89,6 +89,18 @@
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<item>2</item>
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</integer-array>
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<!-- Ubershader Mode Preference -->
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<string-array name="uberShaderModeEntries" translatable="false">
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<item>Disabled</item>
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<item>Hybrid</item>
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<item>Exclusive</item>
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</string-array>
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<integer-array name="uberShaderModeValues" translatable="false">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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</integer-array>
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<!-- Internal Resolution Preference -->
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<string-array name="internalResolutionEntries" translatable="false">
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<item>1x Native (640x528)</item>
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@ -179,6 +179,8 @@
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<string name="fast_depth_calculation_descrip">Uses a less accurate algorithm to calculate depth values.</string>
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<string name="aspect_ratio">Aspect Ratio</string>
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<string name="aspect_ratio_descrip">Select what aspect ratio to use when rendering</string>
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<string name="ubershader_mode">Ubershader Mode</string>
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<string name="ubershader_mode_descrip">Specifies when to use Ubershaders. Disabled - Never, Hybrid - Use ubershaders while compiling specialized shaders. Exclusive - Use only ubershaders, largest performance impact.</string>
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<!-- Miscellaneous -->
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<string name="yes">Yes</string>
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