mirror of
https://github.com/dolphin-emu/dolphin.git
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set svn:eol-style=native for Plugins/**.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,248 +1,248 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
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||||
// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "stdafx.h"
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#include <mmsystem.h>
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#include <dsound.h>
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#include "DSoundStream.h"
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namespace DSound
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{
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#define BUFSIZE 32768
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#define MAXWAIT 70 //ms
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CRITICAL_SECTION soundCriticalSection;
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HANDLE soundSyncEvent;
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HANDLE hThread;
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StreamCallback callback;
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IDirectSound8* ds;
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IDirectSoundBuffer* dsBuffer;
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int bufferSize; //i bytes
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int totalRenderedBytes;
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int sampleRate;
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// playback position
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int currentPos;
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int lastPos;
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short realtimeBuffer[1024 * 1024];
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// We set this to shut down the sound thread.
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// 0=keep playing, 1=stop playing NOW.
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volatile int threadData;
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inline int FIX128(int x)
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{
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return(x & (~127));
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}
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int DSound_GetSampleRate()
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{
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return(sampleRate);
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}
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bool CreateBuffer()
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{
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PCMWAVEFORMAT pcmwf;
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DSBUFFERDESC dsbdesc;
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memset(&pcmwf, 0, sizeof(PCMWAVEFORMAT));
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memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
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pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
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pcmwf.wf.nChannels = 2;
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pcmwf.wf.nSamplesPerSec = sampleRate;
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pcmwf.wf.nBlockAlign = 4;
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pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
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pcmwf.wBitsPerSample = 16;
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//buffer description
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dsbdesc.dwSize = sizeof(DSBUFFERDESC);
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dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_STICKYFOCUS; //VIKTIGT //DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
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dsbdesc.dwBufferBytes = bufferSize = BUFSIZE;
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dsbdesc.lpwfxFormat = (WAVEFORMATEX*)&pcmwf;
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if (SUCCEEDED(ds->CreateSoundBuffer(&dsbdesc, &dsBuffer, NULL)))
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{
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dsBuffer->SetCurrentPosition(0);
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return(true);
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}
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else
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{
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// Failed.
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dsBuffer = NULL;
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return(false);
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}
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}
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bool WriteDataToBuffer(DWORD dwOffset, // Our own write cursor.
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char* soundData, // Start of our data.
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DWORD dwSoundBytes) // Size of block to copy.
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{
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void* ptr1, * ptr2;
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DWORD numBytes1, numBytes2;
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// Obtain memory address of write block. This will be in two parts if the block wraps around.
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HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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// If the buffer was lost, restore and retry lock.
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if (DSERR_BUFFERLOST == hr)
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{
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dsBuffer->Restore();
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hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
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}
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if (SUCCEEDED(hr))
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{
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memcpy(ptr1, soundData, numBytes1);
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if (ptr2 != 0)
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{
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memcpy(ptr2, soundData + numBytes1, numBytes2);
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}
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// Release the data back to DirectSound.
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dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
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return(true);
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}
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return(false);
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}
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inline int ModBufferSize(int x)
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{
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return((x + bufferSize) % bufferSize);
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}
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// The audio thread.
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DWORD WINAPI soundThread(void*)
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{
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currentPos = 0;
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lastPos = 0;
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// Prefill buffer?
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//writeDataToBuffer(0,realtimeBuffer,bufferSize);
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// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
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dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
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while (!threadData)
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{
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// No blocking inside the csection
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EnterCriticalSection(&soundCriticalSection);
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dsBuffer->GetCurrentPosition((DWORD*)¤tPos, 0);
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int numBytesToRender = FIX128(ModBufferSize(currentPos - lastPos));
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if (numBytesToRender >= 256)
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{
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if (numBytesToRender > sizeof(realtimeBuffer))
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MessageBox(0,"soundThread: too big render call",0,0);
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(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
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WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
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currentPos = ModBufferSize(lastPos + numBytesToRender);
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totalRenderedBytes += numBytesToRender;
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lastPos = currentPos;
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}
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LeaveCriticalSection(&soundCriticalSection);
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WaitForSingleObject(soundSyncEvent, MAXWAIT);
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}
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dsBuffer->Stop();
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return(0); //hurra!
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}
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bool DSound_StartSound(HWND window, int _sampleRate, StreamCallback _callback)
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{
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callback = _callback;
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threadData = 0;
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sampleRate = _sampleRate;
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//no security attributes, automatic resetting, init state nonset, untitled
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soundSyncEvent = CreateEvent(0, false, false, 0);
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//vi initierar den...........
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InitializeCriticalSection(&soundCriticalSection);
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//vi vill ha access till DSOUND s<>...
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if (FAILED(DirectSoundCreate8(0, &ds, 0)))
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return false;
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ds->SetCooperativeLevel(window, DSSCL_NORMAL);
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if (!CreateBuffer())
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{
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return false;
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}
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DWORD num1;
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short* p1;
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dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, 0);
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memset(p1, 0, num1);
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dsBuffer->Unlock(p1, num1, 0, 0);
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totalRenderedBytes = -bufferSize;
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DWORD h;
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hThread = CreateThread(0, 0, soundThread, 0, 0, &h);
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SetThreadPriority(hThread, THREAD_PRIORITY_ABOVE_NORMAL);
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return true;
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}
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void DSound_UpdateSound()
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{
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SetEvent(soundSyncEvent);
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}
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void DSound_StopSound()
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{
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EnterCriticalSection(&soundCriticalSection);
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threadData = 1;
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// kick the thread if it's waiting
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SetEvent(soundSyncEvent);
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LeaveCriticalSection(&soundCriticalSection);
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WaitForSingleObject(hThread, INFINITE);
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CloseHandle(hThread);
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dsBuffer->Release();
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ds->Release();
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CloseHandle(soundSyncEvent);
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soundSyncEvent = INVALID_HANDLE_VALUE;
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hThread = INVALID_HANDLE_VALUE;
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}
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int DSound_GetCurSample()
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{
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EnterCriticalSection(&soundCriticalSection);
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int playCursor;
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dsBuffer->GetCurrentPosition((DWORD*)&playCursor, 0);
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playCursor = ModBufferSize(playCursor - lastPos) + totalRenderedBytes;
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LeaveCriticalSection(&soundCriticalSection);
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return(playCursor);
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}
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float DSound_GetTimer()
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{
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return((float)DSound_GetCurSample() * (1.0f / (4.0f * sampleRate)));
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}
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} // namespace
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// Copyright (C) 2003-2008 Dolphin Project.
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|
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// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
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#include "stdafx.h"
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#include <mmsystem.h>
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#include <dsound.h>
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#include "DSoundStream.h"
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namespace DSound
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{
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#define BUFSIZE 32768
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#define MAXWAIT 70 //ms
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|
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CRITICAL_SECTION soundCriticalSection;
|
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HANDLE soundSyncEvent;
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HANDLE hThread;
|
||||
|
||||
StreamCallback callback;
|
||||
|
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IDirectSound8* ds;
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IDirectSoundBuffer* dsBuffer;
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int bufferSize; //i bytes
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int totalRenderedBytes;
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int sampleRate;
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// playback position
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int currentPos;
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int lastPos;
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short realtimeBuffer[1024 * 1024];
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|
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// We set this to shut down the sound thread.
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// 0=keep playing, 1=stop playing NOW.
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volatile int threadData;
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|
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inline int FIX128(int x)
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{
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return(x & (~127));
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}
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int DSound_GetSampleRate()
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{
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return(sampleRate);
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}
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bool CreateBuffer()
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{
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PCMWAVEFORMAT pcmwf;
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DSBUFFERDESC dsbdesc;
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memset(&pcmwf, 0, sizeof(PCMWAVEFORMAT));
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memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
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pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
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pcmwf.wf.nChannels = 2;
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pcmwf.wf.nSamplesPerSec = sampleRate;
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pcmwf.wf.nBlockAlign = 4;
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pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
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pcmwf.wBitsPerSample = 16;
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|
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//buffer description
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dsbdesc.dwSize = sizeof(DSBUFFERDESC);
|
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dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_STICKYFOCUS; //VIKTIGT //DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
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dsbdesc.dwBufferBytes = bufferSize = BUFSIZE;
|
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dsbdesc.lpwfxFormat = (WAVEFORMATEX*)&pcmwf;
|
||||
|
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if (SUCCEEDED(ds->CreateSoundBuffer(&dsbdesc, &dsBuffer, NULL)))
|
||||
{
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dsBuffer->SetCurrentPosition(0);
|
||||
return(true);
|
||||
}
|
||||
else
|
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{
|
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// Failed.
|
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dsBuffer = NULL;
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return(false);
|
||||
}
|
||||
}
|
||||
|
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bool WriteDataToBuffer(DWORD dwOffset, // Our own write cursor.
|
||||
char* soundData, // Start of our data.
|
||||
DWORD dwSoundBytes) // Size of block to copy.
|
||||
{
|
||||
void* ptr1, * ptr2;
|
||||
DWORD numBytes1, numBytes2;
|
||||
// Obtain memory address of write block. This will be in two parts if the block wraps around.
|
||||
HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
|
||||
|
||||
// If the buffer was lost, restore and retry lock.
|
||||
if (DSERR_BUFFERLOST == hr)
|
||||
{
|
||||
dsBuffer->Restore();
|
||||
hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
memcpy(ptr1, soundData, numBytes1);
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||||
|
||||
if (ptr2 != 0)
|
||||
{
|
||||
memcpy(ptr2, soundData + numBytes1, numBytes2);
|
||||
}
|
||||
|
||||
// Release the data back to DirectSound.
|
||||
dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
|
||||
return(true);
|
||||
}
|
||||
|
||||
return(false);
|
||||
}
|
||||
|
||||
inline int ModBufferSize(int x)
|
||||
{
|
||||
return((x + bufferSize) % bufferSize);
|
||||
}
|
||||
|
||||
// The audio thread.
|
||||
DWORD WINAPI soundThread(void*)
|
||||
{
|
||||
currentPos = 0;
|
||||
lastPos = 0;
|
||||
|
||||
// Prefill buffer?
|
||||
//writeDataToBuffer(0,realtimeBuffer,bufferSize);
|
||||
// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
|
||||
dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
|
||||
|
||||
while (!threadData)
|
||||
{
|
||||
// No blocking inside the csection
|
||||
EnterCriticalSection(&soundCriticalSection);
|
||||
dsBuffer->GetCurrentPosition((DWORD*)¤tPos, 0);
|
||||
int numBytesToRender = FIX128(ModBufferSize(currentPos - lastPos));
|
||||
|
||||
if (numBytesToRender >= 256)
|
||||
{
|
||||
if (numBytesToRender > sizeof(realtimeBuffer))
|
||||
MessageBox(0,"soundThread: too big render call",0,0);
|
||||
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
|
||||
|
||||
WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
|
||||
currentPos = ModBufferSize(lastPos + numBytesToRender);
|
||||
totalRenderedBytes += numBytesToRender;
|
||||
|
||||
lastPos = currentPos;
|
||||
}
|
||||
|
||||
LeaveCriticalSection(&soundCriticalSection);
|
||||
WaitForSingleObject(soundSyncEvent, MAXWAIT);
|
||||
}
|
||||
|
||||
dsBuffer->Stop();
|
||||
return(0); //hurra!
|
||||
}
|
||||
|
||||
bool DSound_StartSound(HWND window, int _sampleRate, StreamCallback _callback)
|
||||
{
|
||||
callback = _callback;
|
||||
threadData = 0;
|
||||
sampleRate = _sampleRate;
|
||||
|
||||
//no security attributes, automatic resetting, init state nonset, untitled
|
||||
soundSyncEvent = CreateEvent(0, false, false, 0);
|
||||
|
||||
//vi initierar den...........
|
||||
InitializeCriticalSection(&soundCriticalSection);
|
||||
|
||||
//vi vill ha access till DSOUND s<>...
|
||||
if (FAILED(DirectSoundCreate8(0, &ds, 0)))
|
||||
return false;
|
||||
|
||||
ds->SetCooperativeLevel(window, DSSCL_NORMAL);
|
||||
|
||||
if (!CreateBuffer())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
DWORD num1;
|
||||
short* p1;
|
||||
dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, 0);
|
||||
memset(p1, 0, num1);
|
||||
dsBuffer->Unlock(p1, num1, 0, 0);
|
||||
totalRenderedBytes = -bufferSize;
|
||||
DWORD h;
|
||||
hThread = CreateThread(0, 0, soundThread, 0, 0, &h);
|
||||
SetThreadPriority(hThread, THREAD_PRIORITY_ABOVE_NORMAL);
|
||||
return true;
|
||||
}
|
||||
|
||||
void DSound_UpdateSound()
|
||||
{
|
||||
SetEvent(soundSyncEvent);
|
||||
}
|
||||
|
||||
void DSound_StopSound()
|
||||
{
|
||||
EnterCriticalSection(&soundCriticalSection);
|
||||
threadData = 1;
|
||||
// kick the thread if it's waiting
|
||||
SetEvent(soundSyncEvent);
|
||||
LeaveCriticalSection(&soundCriticalSection);
|
||||
WaitForSingleObject(hThread, INFINITE);
|
||||
CloseHandle(hThread);
|
||||
|
||||
dsBuffer->Release();
|
||||
ds->Release();
|
||||
|
||||
CloseHandle(soundSyncEvent);
|
||||
soundSyncEvent = INVALID_HANDLE_VALUE;
|
||||
hThread = INVALID_HANDLE_VALUE;
|
||||
}
|
||||
|
||||
int DSound_GetCurSample()
|
||||
{
|
||||
EnterCriticalSection(&soundCriticalSection);
|
||||
int playCursor;
|
||||
dsBuffer->GetCurrentPosition((DWORD*)&playCursor, 0);
|
||||
playCursor = ModBufferSize(playCursor - lastPos) + totalRenderedBytes;
|
||||
LeaveCriticalSection(&soundCriticalSection);
|
||||
return(playCursor);
|
||||
}
|
||||
|
||||
float DSound_GetTimer()
|
||||
{
|
||||
return((float)DSound_GetCurSample() * (1.0f / (4.0f * sampleRate)));
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
@ -1,183 +1,183 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
// This queue solution is temporary. I'll implement something more efficient later.
|
||||
|
||||
#include <queue>
|
||||
#include "../Config.h"
|
||||
#include "../Globals.h"
|
||||
#include "../DSPHandler.h"
|
||||
#include "../Logging/Console.h"
|
||||
#include "Thread.h"
|
||||
#include "Mixer.h"
|
||||
#include "FixedSizeQueue.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "../PCHW/DSoundStream.h"
|
||||
#endif
|
||||
|
||||
namespace {
|
||||
Common::CriticalSection push_sync;
|
||||
|
||||
// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
|
||||
const int queue_minlength = 1024 * 4;
|
||||
const int queue_maxlength = 1024 * 28;
|
||||
|
||||
FixedSizeQueue<s16, queue_maxlength> sample_queue;
|
||||
|
||||
} // namespace
|
||||
|
||||
volatile bool mixer_HLEready = false;
|
||||
volatile int queue_size = 0;
|
||||
|
||||
void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
|
||||
{
|
||||
// silence
|
||||
memset(buffer, 0, numSamples * 2 * sizeof(short));
|
||||
|
||||
// first get the DTK Music
|
||||
if (g_Config.m_EnableDTKMusic)
|
||||
{
|
||||
g_dspInitialize.pGetAudioStreaming(buffer, numSamples);
|
||||
}
|
||||
|
||||
//if this was called directly from the HLE, and not by timeout
|
||||
if (g_Config.m_EnableHLEAudio && mixer_HLEready)
|
||||
{
|
||||
IUCode* pUCode = CDSPHandler::GetInstance().GetUCode();
|
||||
if (pUCode != NULL)
|
||||
pUCode->MixAdd(buffer, numSamples);
|
||||
}
|
||||
|
||||
push_sync.Enter();
|
||||
int count = 0;
|
||||
while (queue_size > queue_minlength && count < numSamples * 2) {
|
||||
int x = buffer[count];
|
||||
x += sample_queue.front();
|
||||
if (x > 32767) x = 32767;
|
||||
if (x < -32767) x = -32767;
|
||||
buffer[count++] = x;
|
||||
sample_queue.pop();
|
||||
x = buffer[count];
|
||||
x += sample_queue.front();
|
||||
if (x > 32767) x = 32767;
|
||||
if (x < -32767) x = -32767;
|
||||
buffer[count++] = x;
|
||||
sample_queue.pop();
|
||||
queue_size-=2;
|
||||
}
|
||||
push_sync.Leave();
|
||||
}
|
||||
|
||||
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
|
||||
// static FILE *f;
|
||||
// if (!f)
|
||||
// f = fopen("d:\\hello.raw", "wb");
|
||||
// fwrite(buffer, num_stereo_samples * 4, 1, f);
|
||||
if (queue_size == 0)
|
||||
{
|
||||
queue_size = queue_minlength;
|
||||
for (int i = 0; i < queue_minlength; i++)
|
||||
sample_queue.push((s16)0);
|
||||
}
|
||||
|
||||
static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
|
||||
static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
|
||||
static int acc=0;
|
||||
|
||||
#ifdef _WIN32
|
||||
if (! (GetAsyncKeyState(VK_TAB)) && g_Config.m_EnableThrottle) {
|
||||
|
||||
/* This is only needed for non-AX sound, currently directly streamed and
|
||||
DTK sound. For AX we call DSound_UpdateSound in AXTask() for example. */
|
||||
while (queue_size > queue_maxlength / 2) {
|
||||
DSound::DSound_UpdateSound();
|
||||
Sleep(0);
|
||||
}
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
while (queue_size > queue_maxlength) {
|
||||
sleep(0);
|
||||
}
|
||||
#endif
|
||||
//convert into config option?
|
||||
const int mode = 2;
|
||||
|
||||
push_sync.Enter();
|
||||
while (num_stereo_samples)
|
||||
{
|
||||
acc += sample_rate;
|
||||
while (num_stereo_samples && (acc >= 48000))
|
||||
{
|
||||
PV4l=PV3l;
|
||||
PV3l=PV2l;
|
||||
PV2l=PV1l;
|
||||
PV1l=*(buffer++); //32bit processing
|
||||
PV4r=PV3r;
|
||||
PV3r=PV2r;
|
||||
PV2r=PV1r;
|
||||
PV1r=*(buffer++); //32bit processing
|
||||
num_stereo_samples--;
|
||||
acc-=48000;
|
||||
}
|
||||
|
||||
// defaults to nearest
|
||||
s32 DataL = PV1l;
|
||||
s32 DataR = PV1r;
|
||||
|
||||
if (mode == 1) //linear
|
||||
{
|
||||
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
|
||||
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
|
||||
}
|
||||
else if (mode == 2) //cubic
|
||||
{
|
||||
s32 a0l = PV1l - PV2l - PV4l + PV3l;
|
||||
s32 a0r = PV1r - PV2r - PV4r + PV3r;
|
||||
s32 a1l = PV4l - PV3l - a0l;
|
||||
s32 a1r = PV4r - PV3r - a0r;
|
||||
s32 a2l = PV1l - PV4l;
|
||||
s32 a2r = PV1r - PV4r;
|
||||
s32 a3l = PV2l;
|
||||
s32 a3r = PV2r;
|
||||
|
||||
s32 t0l = ((a0l )*acc)/48000;
|
||||
s32 t0r = ((a0r )*acc)/48000;
|
||||
s32 t1l = ((t0l+a1l)*acc)/48000;
|
||||
s32 t1r = ((t0r+a1r)*acc)/48000;
|
||||
s32 t2l = ((t1l+a2l)*acc)/48000;
|
||||
s32 t2r = ((t1r+a2r)*acc)/48000;
|
||||
s32 t3l = ((t2l+a3l));
|
||||
s32 t3r = ((t2r+a3r));
|
||||
|
||||
DataL = t3l;
|
||||
DataR = t3r;
|
||||
}
|
||||
|
||||
int l = DataL, r = DataR;
|
||||
if (l < -32767) l = -32767;
|
||||
if (r < -32767) r = -32767;
|
||||
if (l > 32767) l = 32767;
|
||||
if (r > 32767) r = 32767;
|
||||
sample_queue.push(l);
|
||||
sample_queue.push(r);
|
||||
queue_size += 2;
|
||||
}
|
||||
push_sync.Leave();
|
||||
}
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
// This queue solution is temporary. I'll implement something more efficient later.
|
||||
|
||||
#include <queue>
|
||||
#include "../Config.h"
|
||||
#include "../Globals.h"
|
||||
#include "../DSPHandler.h"
|
||||
#include "../Logging/Console.h"
|
||||
#include "Thread.h"
|
||||
#include "Mixer.h"
|
||||
#include "FixedSizeQueue.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "../PCHW/DSoundStream.h"
|
||||
#endif
|
||||
|
||||
namespace {
|
||||
Common::CriticalSection push_sync;
|
||||
|
||||
// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
|
||||
const int queue_minlength = 1024 * 4;
|
||||
const int queue_maxlength = 1024 * 28;
|
||||
|
||||
FixedSizeQueue<s16, queue_maxlength> sample_queue;
|
||||
|
||||
} // namespace
|
||||
|
||||
volatile bool mixer_HLEready = false;
|
||||
volatile int queue_size = 0;
|
||||
|
||||
void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
|
||||
{
|
||||
// silence
|
||||
memset(buffer, 0, numSamples * 2 * sizeof(short));
|
||||
|
||||
// first get the DTK Music
|
||||
if (g_Config.m_EnableDTKMusic)
|
||||
{
|
||||
g_dspInitialize.pGetAudioStreaming(buffer, numSamples);
|
||||
}
|
||||
|
||||
//if this was called directly from the HLE, and not by timeout
|
||||
if (g_Config.m_EnableHLEAudio && mixer_HLEready)
|
||||
{
|
||||
IUCode* pUCode = CDSPHandler::GetInstance().GetUCode();
|
||||
if (pUCode != NULL)
|
||||
pUCode->MixAdd(buffer, numSamples);
|
||||
}
|
||||
|
||||
push_sync.Enter();
|
||||
int count = 0;
|
||||
while (queue_size > queue_minlength && count < numSamples * 2) {
|
||||
int x = buffer[count];
|
||||
x += sample_queue.front();
|
||||
if (x > 32767) x = 32767;
|
||||
if (x < -32767) x = -32767;
|
||||
buffer[count++] = x;
|
||||
sample_queue.pop();
|
||||
x = buffer[count];
|
||||
x += sample_queue.front();
|
||||
if (x > 32767) x = 32767;
|
||||
if (x < -32767) x = -32767;
|
||||
buffer[count++] = x;
|
||||
sample_queue.pop();
|
||||
queue_size-=2;
|
||||
}
|
||||
push_sync.Leave();
|
||||
}
|
||||
|
||||
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
|
||||
// static FILE *f;
|
||||
// if (!f)
|
||||
// f = fopen("d:\\hello.raw", "wb");
|
||||
// fwrite(buffer, num_stereo_samples * 4, 1, f);
|
||||
if (queue_size == 0)
|
||||
{
|
||||
queue_size = queue_minlength;
|
||||
for (int i = 0; i < queue_minlength; i++)
|
||||
sample_queue.push((s16)0);
|
||||
}
|
||||
|
||||
static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
|
||||
static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
|
||||
static int acc=0;
|
||||
|
||||
#ifdef _WIN32
|
||||
if (! (GetAsyncKeyState(VK_TAB)) && g_Config.m_EnableThrottle) {
|
||||
|
||||
/* This is only needed for non-AX sound, currently directly streamed and
|
||||
DTK sound. For AX we call DSound_UpdateSound in AXTask() for example. */
|
||||
while (queue_size > queue_maxlength / 2) {
|
||||
DSound::DSound_UpdateSound();
|
||||
Sleep(0);
|
||||
}
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
#else
|
||||
while (queue_size > queue_maxlength) {
|
||||
sleep(0);
|
||||
}
|
||||
#endif
|
||||
//convert into config option?
|
||||
const int mode = 2;
|
||||
|
||||
push_sync.Enter();
|
||||
while (num_stereo_samples)
|
||||
{
|
||||
acc += sample_rate;
|
||||
while (num_stereo_samples && (acc >= 48000))
|
||||
{
|
||||
PV4l=PV3l;
|
||||
PV3l=PV2l;
|
||||
PV2l=PV1l;
|
||||
PV1l=*(buffer++); //32bit processing
|
||||
PV4r=PV3r;
|
||||
PV3r=PV2r;
|
||||
PV2r=PV1r;
|
||||
PV1r=*(buffer++); //32bit processing
|
||||
num_stereo_samples--;
|
||||
acc-=48000;
|
||||
}
|
||||
|
||||
// defaults to nearest
|
||||
s32 DataL = PV1l;
|
||||
s32 DataR = PV1r;
|
||||
|
||||
if (mode == 1) //linear
|
||||
{
|
||||
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
|
||||
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
|
||||
}
|
||||
else if (mode == 2) //cubic
|
||||
{
|
||||
s32 a0l = PV1l - PV2l - PV4l + PV3l;
|
||||
s32 a0r = PV1r - PV2r - PV4r + PV3r;
|
||||
s32 a1l = PV4l - PV3l - a0l;
|
||||
s32 a1r = PV4r - PV3r - a0r;
|
||||
s32 a2l = PV1l - PV4l;
|
||||
s32 a2r = PV1r - PV4r;
|
||||
s32 a3l = PV2l;
|
||||
s32 a3r = PV2r;
|
||||
|
||||
s32 t0l = ((a0l )*acc)/48000;
|
||||
s32 t0r = ((a0r )*acc)/48000;
|
||||
s32 t1l = ((t0l+a1l)*acc)/48000;
|
||||
s32 t1r = ((t0r+a1r)*acc)/48000;
|
||||
s32 t2l = ((t1l+a2l)*acc)/48000;
|
||||
s32 t2r = ((t1r+a2r)*acc)/48000;
|
||||
s32 t3l = ((t2l+a3l));
|
||||
s32 t3r = ((t2r+a3r));
|
||||
|
||||
DataL = t3l;
|
||||
DataR = t3r;
|
||||
}
|
||||
|
||||
int l = DataL, r = DataR;
|
||||
if (l < -32767) l = -32767;
|
||||
if (r < -32767) r = -32767;
|
||||
if (l > 32767) l = 32767;
|
||||
if (r > 32767) r = 32767;
|
||||
sample_queue.push(l);
|
||||
sample_queue.push(r);
|
||||
queue_size += 2;
|
||||
}
|
||||
push_sync.Leave();
|
||||
}
|
||||
|
Reference in New Issue
Block a user