mirror of
https://github.com/dolphin-emu/dolphin.git
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set svn:eol-style=native for Plugins/**.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,363 +1,363 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
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||||
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||||
// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <stdio.h>
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#include "x64Emitter.h"
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#include "Common.h"
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#include "LookUpTables.h"
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#include "Profiler.h"
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#include "VertexManager.h"
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#include "VertexLoader.h"
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#include "XFStructs.h"
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#include "BPStructs.h"
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#include "DataReader.h"
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#include "DecodedVArray.h"
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//these don't need to be saved
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float posScale;
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float tcScale[8];
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int tcElements[8];
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int tcFormat[8];
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int colElements[2];
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float tcScaleU[8];
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float tcScaleV[8];
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int tcIndex;
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int colIndex;
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u32 addr;
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DecodedVArray *varray;
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int ComputeVertexSize(u32 comp)
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{
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int size = 0;
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if (comp & VertexLoader::VB_HAS_POSMTXIDX)
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size += 4;
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if (comp & (VertexLoader::VB_HAS_TEXMTXIDX0 | VertexLoader::VB_HAS_TEXMTXIDX1 | VertexLoader::VB_HAS_TEXMTXIDX2 | VertexLoader::VB_HAS_TEXMTXIDX3))
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size += 4;
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if (comp & (VertexLoader::VB_HAS_TEXMTXIDX4 | VertexLoader::VB_HAS_TEXMTXIDX5 | VertexLoader::VB_HAS_TEXMTXIDX6 | VertexLoader::VB_HAS_TEXMTXIDX7))
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size += 4;
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if (comp & VertexLoader::VB_HAS_NRM0)
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size += 4;
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if (comp & (VertexLoader::VB_HAS_NRM1 | VertexLoader::VB_HAS_NRM2)) //combine into single check for speed
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size += 8;
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if (comp & VertexLoader::VB_HAS_COL0)
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size += 4;
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if (comp & VertexLoader::VB_HAS_COL1)
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size += 4;
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for (int i = 0; i < 8; i++)
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if (comp & (VertexLoader::VB_HAS_UV0 << i))
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size += 8;
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return size;
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}
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void VertexLoader::SetVArray(DecodedVArray *_varray)
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{
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varray = _varray;
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}
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#include "VertexLoader_MtxIndex.h"
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#include "VertexLoader_Position.h"
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#include "VertexLoader_Normal.h"
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#include "VertexLoader_Color.h"
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#include "VertexLoader_TextCoord.h"
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VertexLoader g_VertexLoaders[8];
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TVtxDesc VertexLoader::m_VtxDesc;
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bool VertexLoader::m_DescDirty = true;
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VertexLoader::VertexLoader()
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{
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m_numPipelineStates = 0;
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m_VertexSize = 0;
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m_AttrDirty = true;
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VertexLoader_Normal::Init();
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}
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VertexLoader::~VertexLoader()
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{
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||||
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}
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void VertexLoader::Setup()
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{
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if (!m_AttrDirty && !m_DescDirty)
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return;
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DVSTARTPROFILE();
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// Reset pipeline
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m_VertexSize = 0;
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m_numPipelineStates = 0;
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m_components = 0;
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// Position Matrix Index
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if (m_VtxDesc.PosMatIdx)
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{
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m_PipelineStates[m_numPipelineStates++] = PosMtx_ReadDirect_UByte;
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m_VertexSize += 1;
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m_components |= VB_HAS_POSMTXIDX;
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}
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// Texture matrix indices
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if (m_VtxDesc.Tex0MatIdx) {m_components|=VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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if (m_VtxDesc.Tex1MatIdx) {m_components|=VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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if (m_VtxDesc.Tex2MatIdx) {m_components|=VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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if (m_VtxDesc.Tex3MatIdx) {m_components|=VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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if (m_VtxDesc.Tex4MatIdx) {m_components|=VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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if (m_VtxDesc.Tex5MatIdx) {m_components|=VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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if (m_VtxDesc.Tex6MatIdx) {m_components|=VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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if (m_VtxDesc.Tex7MatIdx) {m_components|=VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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// Position
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switch (m_VtxDesc.Position)
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{
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case NOT_PRESENT: {_assert_msg_(0,"Vertex descriptor without position!","WTF?");} break;
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case DIRECT:
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{
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int SizePro = 0;
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switch (m_VtxAttr.PosFormat)
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{
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case FORMAT_UBYTE: SizePro=1; WriteCall(Pos_ReadDirect_UByte); break;
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case FORMAT_BYTE: SizePro=1; WriteCall(Pos_ReadDirect_Byte); break;
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case FORMAT_USHORT: SizePro=2; WriteCall(Pos_ReadDirect_UShort); break;
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case FORMAT_SHORT: SizePro=2; WriteCall(Pos_ReadDirect_Short); break;
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case FORMAT_FLOAT: SizePro=4; WriteCall(Pos_ReadDirect_Float); break;
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default: _assert_(0); break;
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}
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if (m_VtxAttr.PosElements == 1)
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m_VertexSize += SizePro * 3;
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else
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m_VertexSize += SizePro * 2;
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||||
}
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break;
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case INDEX8:
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m_VertexSize+=1;
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switch (m_VtxAttr.PosFormat)
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{
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||||
case FORMAT_UBYTE: WriteCall(Pos_ReadIndex8_UByte); break; //WTF?
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case FORMAT_BYTE: WriteCall(Pos_ReadIndex8_Byte); break;
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case FORMAT_USHORT: WriteCall(Pos_ReadIndex8_UShort); break;
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case FORMAT_SHORT: WriteCall(Pos_ReadIndex8_Short); break;
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case FORMAT_FLOAT: WriteCall(Pos_ReadIndex8_Float); break;
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default: _assert_(0); break;
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}
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break;
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case INDEX16:
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m_VertexSize+=2;
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switch (m_VtxAttr.PosFormat)
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{
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case FORMAT_UBYTE: WriteCall(Pos_ReadIndex16_UByte); break;
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case FORMAT_BYTE: WriteCall(Pos_ReadIndex16_Byte); break;
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||||
case FORMAT_USHORT: WriteCall(Pos_ReadIndex16_UShort); break;
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||||
case FORMAT_SHORT: WriteCall(Pos_ReadIndex16_Short); break;
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case FORMAT_FLOAT: WriteCall(Pos_ReadIndex16_Float); break;
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default: _assert_(0); break;
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}
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break;
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}
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// Normals
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if (m_VtxDesc.Normal != NOT_PRESENT)
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{
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VertexLoader_Normal::index3 = m_VtxAttr.NormalIndex3 ? true : false;
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unsigned int uSize = VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements);
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TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements);
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if (pFunc == 0)
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{
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char temp[256];
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sprintf(temp,"%i %i %i", m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements);
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MessageBox(0,"VertexLoader_Normal::GetFunction returned zero!",temp,0);
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}
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WriteCall(pFunc);
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m_VertexSize += uSize;
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int m_numNormals = (m_VtxAttr.NormalElements == 1) ? NRM_THREE : NRM_ONE;
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m_components |= VB_HAS_NRM0;
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if (m_numNormals == NRM_THREE)
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m_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
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}
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// Colors
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int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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for (int i = 0; i < 2; i++)
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SetupColor(i,col[i], m_VtxAttr.color[i].Comp, m_VtxAttr.color[i].Elements);
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// TextureCoord
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// Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually.
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// If we didn't do this, the vertex format would be read as one bit offset from where it should be, making
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// 01 become 00, and 10/11 become 01
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int tc[8] = {
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m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (m_VtxDesc.Hex >> 31) & 3
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};
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for (int i = 0; i < 8; i++)
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SetupTexCoord(i, tc[i],
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m_VtxAttr.texCoord[i].Format,
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m_VtxAttr.texCoord[i].Elements,
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m_VtxAttr.texCoord[i].Frac);
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}
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void VertexLoader::SetupColor(int num, int mode, int format, int elements)
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{
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m_components |= VB_HAS_COL0 << num;
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switch (mode)
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{
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||||
case NOT_PRESENT:
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m_components &= ~(VB_HAS_COL0 << num);
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break;
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case DIRECT:
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switch (format)
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||||
{
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case FORMAT_16B_565: m_VertexSize+=2; WriteCall(Color_ReadDirect_16b_565); break;
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case FORMAT_24B_888: m_VertexSize+=3; WriteCall(Color_ReadDirect_24b_888); break;
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case FORMAT_32B_888x: m_VertexSize+=4; WriteCall(Color_ReadDirect_32b_888x); break;
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case FORMAT_16B_4444: m_VertexSize+=2; WriteCall(Color_ReadDirect_16b_4444); break;
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||||
case FORMAT_24B_6666: m_VertexSize+=3; WriteCall(Color_ReadDirect_24b_6666); break;
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||||
case FORMAT_32B_8888: m_VertexSize+=4; WriteCall(Color_ReadDirect_32b_8888); break;
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||||
default: _assert_(0); break;
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||||
}
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break;
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case INDEX8:
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||||
switch (format)
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||||
{
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||||
case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break;
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||||
case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break;
|
||||
case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break;
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||||
case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break;
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||||
case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break;
|
||||
case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break;
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||||
default: _assert_(0); break;
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||||
}
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||||
m_VertexSize+=1;
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||||
break;
|
||||
case INDEX16:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break;
|
||||
case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break;
|
||||
case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break;
|
||||
case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break;
|
||||
case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break;
|
||||
case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
m_VertexSize+=2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexLoader::SetupTexCoord(int num, int mode, int format, int elements, int _iFrac)
|
||||
{
|
||||
m_components |= VB_HAS_UV0 << num;
|
||||
switch (mode)
|
||||
{
|
||||
case NOT_PRESENT:
|
||||
m_components &= ~(VB_HAS_UV0 << num);
|
||||
break;
|
||||
case DIRECT:
|
||||
{
|
||||
int sizePro=0;
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_UBYTE: sizePro = 1; WriteCall(TexCoord_ReadDirect_UByte); break;
|
||||
case FORMAT_BYTE: sizePro = 1; WriteCall(TexCoord_ReadDirect_Byte); break;
|
||||
case FORMAT_USHORT: sizePro = 2; WriteCall(TexCoord_ReadDirect_UShort); break;
|
||||
case FORMAT_SHORT: sizePro = 2; WriteCall(TexCoord_ReadDirect_Short); break;
|
||||
case FORMAT_FLOAT: sizePro = 4; WriteCall(TexCoord_ReadDirect_Float); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
m_VertexSize += sizePro * (elements ? 2 : 1);
|
||||
}
|
||||
break;
|
||||
case INDEX8:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_UBYTE: WriteCall(TexCoord_ReadIndex8_UByte); break;
|
||||
case FORMAT_BYTE: WriteCall(TexCoord_ReadIndex8_Byte); break;
|
||||
case FORMAT_USHORT: WriteCall(TexCoord_ReadIndex8_UShort); break;
|
||||
case FORMAT_SHORT: WriteCall(TexCoord_ReadIndex8_Short); break;
|
||||
case FORMAT_FLOAT: WriteCall(TexCoord_ReadIndex8_Float); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
m_VertexSize+=1;
|
||||
break;
|
||||
case INDEX16:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_UBYTE: WriteCall(TexCoord_ReadIndex16_UByte); break;
|
||||
case FORMAT_BYTE: WriteCall(TexCoord_ReadIndex16_Byte); break;
|
||||
case FORMAT_USHORT: WriteCall(TexCoord_ReadIndex16_UShort); break;
|
||||
case FORMAT_SHORT: WriteCall(TexCoord_ReadIndex16_Short); break;
|
||||
case FORMAT_FLOAT: WriteCall(TexCoord_ReadIndex16_Float); break;
|
||||
default: _assert_(0);
|
||||
}
|
||||
m_VertexSize+=2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexLoader::WriteCall(TPipelineFunction func)
|
||||
{
|
||||
m_PipelineStates[m_numPipelineStates++] = func;
|
||||
}
|
||||
|
||||
using namespace Gen;
|
||||
|
||||
void VertexLoader::PrepareRun()
|
||||
{
|
||||
posScale = shiftLookup[m_VtxAttr.PosFrac];
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
tcScaleU[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
||||
tcScaleV[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
||||
tcElements[i] = m_VtxAttr.texCoord[i].Elements;
|
||||
tcFormat[i] = m_VtxAttr.texCoord[i].Format;
|
||||
}
|
||||
for (int i = 0; i < 2; i++)
|
||||
colElements[i] = m_VtxAttr.color[i].Elements;
|
||||
|
||||
varray->SetComponents(m_components);
|
||||
}
|
||||
|
||||
void VertexLoader::RunVertices(int count)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
|
||||
for (int v = 0; v < count; v++)
|
||||
{
|
||||
tcIndex = 0;
|
||||
colIndex = 0;
|
||||
s_texmtxread = 0;
|
||||
for (int i = 0; i < m_numPipelineStates; i++)
|
||||
{
|
||||
m_PipelineStates[i](&m_VtxAttr);
|
||||
}
|
||||
varray->Next();
|
||||
}
|
||||
/*
|
||||
This is not the bottleneck ATM, so compiling etc doesn't really help.
|
||||
At least not when all we do is compile it to a list of function calls.
|
||||
Should help more when we inline, but this requires the new vertex format.
|
||||
Maybe later, and with smarter caching.
|
||||
|
||||
if (count)
|
||||
{
|
||||
this->m_counter = count;
|
||||
((void (*)())((void*)&m_compiledCode[0]))();
|
||||
}*/
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#include "x64Emitter.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "LookUpTables.h"
|
||||
#include "Profiler.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "XFStructs.h"
|
||||
#include "BPStructs.h"
|
||||
#include "DataReader.h"
|
||||
#include "DecodedVArray.h"
|
||||
|
||||
//these don't need to be saved
|
||||
float posScale;
|
||||
float tcScale[8];
|
||||
int tcElements[8];
|
||||
int tcFormat[8];
|
||||
int colElements[2];
|
||||
float tcScaleU[8];
|
||||
float tcScaleV[8];
|
||||
int tcIndex;
|
||||
int colIndex;
|
||||
u32 addr;
|
||||
|
||||
DecodedVArray *varray;
|
||||
|
||||
int ComputeVertexSize(u32 comp)
|
||||
{
|
||||
int size = 0;
|
||||
if (comp & VertexLoader::VB_HAS_POSMTXIDX)
|
||||
size += 4;
|
||||
if (comp & (VertexLoader::VB_HAS_TEXMTXIDX0 | VertexLoader::VB_HAS_TEXMTXIDX1 | VertexLoader::VB_HAS_TEXMTXIDX2 | VertexLoader::VB_HAS_TEXMTXIDX3))
|
||||
size += 4;
|
||||
if (comp & (VertexLoader::VB_HAS_TEXMTXIDX4 | VertexLoader::VB_HAS_TEXMTXIDX5 | VertexLoader::VB_HAS_TEXMTXIDX6 | VertexLoader::VB_HAS_TEXMTXIDX7))
|
||||
size += 4;
|
||||
if (comp & VertexLoader::VB_HAS_NRM0)
|
||||
size += 4;
|
||||
if (comp & (VertexLoader::VB_HAS_NRM1 | VertexLoader::VB_HAS_NRM2)) //combine into single check for speed
|
||||
size += 8;
|
||||
if (comp & VertexLoader::VB_HAS_COL0)
|
||||
size += 4;
|
||||
if (comp & VertexLoader::VB_HAS_COL1)
|
||||
size += 4;
|
||||
for (int i = 0; i < 8; i++)
|
||||
if (comp & (VertexLoader::VB_HAS_UV0 << i))
|
||||
size += 8;
|
||||
return size;
|
||||
}
|
||||
|
||||
void VertexLoader::SetVArray(DecodedVArray *_varray)
|
||||
{
|
||||
varray = _varray;
|
||||
}
|
||||
|
||||
#include "VertexLoader_MtxIndex.h"
|
||||
#include "VertexLoader_Position.h"
|
||||
#include "VertexLoader_Normal.h"
|
||||
#include "VertexLoader_Color.h"
|
||||
#include "VertexLoader_TextCoord.h"
|
||||
|
||||
VertexLoader g_VertexLoaders[8];
|
||||
TVtxDesc VertexLoader::m_VtxDesc;
|
||||
bool VertexLoader::m_DescDirty = true;
|
||||
|
||||
VertexLoader::VertexLoader()
|
||||
{
|
||||
m_numPipelineStates = 0;
|
||||
m_VertexSize = 0;
|
||||
m_AttrDirty = true;
|
||||
VertexLoader_Normal::Init();
|
||||
}
|
||||
|
||||
VertexLoader::~VertexLoader()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void VertexLoader::Setup()
|
||||
{
|
||||
if (!m_AttrDirty && !m_DescDirty)
|
||||
return;
|
||||
|
||||
DVSTARTPROFILE();
|
||||
|
||||
// Reset pipeline
|
||||
m_VertexSize = 0;
|
||||
m_numPipelineStates = 0;
|
||||
m_components = 0;
|
||||
|
||||
// Position Matrix Index
|
||||
if (m_VtxDesc.PosMatIdx)
|
||||
{
|
||||
m_PipelineStates[m_numPipelineStates++] = PosMtx_ReadDirect_UByte;
|
||||
m_VertexSize += 1;
|
||||
m_components |= VB_HAS_POSMTXIDX;
|
||||
}
|
||||
|
||||
// Texture matrix indices
|
||||
if (m_VtxDesc.Tex0MatIdx) {m_components|=VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
|
||||
if (m_VtxDesc.Tex1MatIdx) {m_components|=VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
|
||||
if (m_VtxDesc.Tex2MatIdx) {m_components|=VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
|
||||
if (m_VtxDesc.Tex3MatIdx) {m_components|=VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
|
||||
if (m_VtxDesc.Tex4MatIdx) {m_components|=VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
|
||||
if (m_VtxDesc.Tex5MatIdx) {m_components|=VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
|
||||
if (m_VtxDesc.Tex6MatIdx) {m_components|=VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
|
||||
if (m_VtxDesc.Tex7MatIdx) {m_components|=VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
|
||||
|
||||
// Position
|
||||
switch (m_VtxDesc.Position)
|
||||
{
|
||||
case NOT_PRESENT: {_assert_msg_(0,"Vertex descriptor without position!","WTF?");} break;
|
||||
case DIRECT:
|
||||
{
|
||||
int SizePro = 0;
|
||||
switch (m_VtxAttr.PosFormat)
|
||||
{
|
||||
case FORMAT_UBYTE: SizePro=1; WriteCall(Pos_ReadDirect_UByte); break;
|
||||
case FORMAT_BYTE: SizePro=1; WriteCall(Pos_ReadDirect_Byte); break;
|
||||
case FORMAT_USHORT: SizePro=2; WriteCall(Pos_ReadDirect_UShort); break;
|
||||
case FORMAT_SHORT: SizePro=2; WriteCall(Pos_ReadDirect_Short); break;
|
||||
case FORMAT_FLOAT: SizePro=4; WriteCall(Pos_ReadDirect_Float); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
if (m_VtxAttr.PosElements == 1)
|
||||
m_VertexSize += SizePro * 3;
|
||||
else
|
||||
m_VertexSize += SizePro * 2;
|
||||
}
|
||||
break;
|
||||
case INDEX8:
|
||||
m_VertexSize+=1;
|
||||
switch (m_VtxAttr.PosFormat)
|
||||
{
|
||||
case FORMAT_UBYTE: WriteCall(Pos_ReadIndex8_UByte); break; //WTF?
|
||||
case FORMAT_BYTE: WriteCall(Pos_ReadIndex8_Byte); break;
|
||||
case FORMAT_USHORT: WriteCall(Pos_ReadIndex8_UShort); break;
|
||||
case FORMAT_SHORT: WriteCall(Pos_ReadIndex8_Short); break;
|
||||
case FORMAT_FLOAT: WriteCall(Pos_ReadIndex8_Float); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
break;
|
||||
case INDEX16:
|
||||
m_VertexSize+=2;
|
||||
switch (m_VtxAttr.PosFormat)
|
||||
{
|
||||
case FORMAT_UBYTE: WriteCall(Pos_ReadIndex16_UByte); break;
|
||||
case FORMAT_BYTE: WriteCall(Pos_ReadIndex16_Byte); break;
|
||||
case FORMAT_USHORT: WriteCall(Pos_ReadIndex16_UShort); break;
|
||||
case FORMAT_SHORT: WriteCall(Pos_ReadIndex16_Short); break;
|
||||
case FORMAT_FLOAT: WriteCall(Pos_ReadIndex16_Float); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Normals
|
||||
if (m_VtxDesc.Normal != NOT_PRESENT)
|
||||
{
|
||||
VertexLoader_Normal::index3 = m_VtxAttr.NormalIndex3 ? true : false;
|
||||
unsigned int uSize = VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements);
|
||||
TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements);
|
||||
if (pFunc == 0)
|
||||
{
|
||||
char temp[256];
|
||||
sprintf(temp,"%i %i %i", m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements);
|
||||
MessageBox(0,"VertexLoader_Normal::GetFunction returned zero!",temp,0);
|
||||
}
|
||||
WriteCall(pFunc);
|
||||
m_VertexSize += uSize;
|
||||
int m_numNormals = (m_VtxAttr.NormalElements == 1) ? NRM_THREE : NRM_ONE;
|
||||
m_components |= VB_HAS_NRM0;
|
||||
if (m_numNormals == NRM_THREE)
|
||||
m_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
|
||||
}
|
||||
|
||||
// Colors
|
||||
int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
|
||||
for (int i = 0; i < 2; i++)
|
||||
SetupColor(i,col[i], m_VtxAttr.color[i].Comp, m_VtxAttr.color[i].Elements);
|
||||
|
||||
// TextureCoord
|
||||
// Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually.
|
||||
// If we didn't do this, the vertex format would be read as one bit offset from where it should be, making
|
||||
// 01 become 00, and 10/11 become 01
|
||||
int tc[8] = {
|
||||
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
|
||||
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (m_VtxDesc.Hex >> 31) & 3
|
||||
};
|
||||
for (int i = 0; i < 8; i++)
|
||||
SetupTexCoord(i, tc[i],
|
||||
m_VtxAttr.texCoord[i].Format,
|
||||
m_VtxAttr.texCoord[i].Elements,
|
||||
m_VtxAttr.texCoord[i].Frac);
|
||||
}
|
||||
|
||||
void VertexLoader::SetupColor(int num, int mode, int format, int elements)
|
||||
{
|
||||
m_components |= VB_HAS_COL0 << num;
|
||||
switch (mode)
|
||||
{
|
||||
case NOT_PRESENT:
|
||||
m_components &= ~(VB_HAS_COL0 << num);
|
||||
break;
|
||||
case DIRECT:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_16B_565: m_VertexSize+=2; WriteCall(Color_ReadDirect_16b_565); break;
|
||||
case FORMAT_24B_888: m_VertexSize+=3; WriteCall(Color_ReadDirect_24b_888); break;
|
||||
case FORMAT_32B_888x: m_VertexSize+=4; WriteCall(Color_ReadDirect_32b_888x); break;
|
||||
case FORMAT_16B_4444: m_VertexSize+=2; WriteCall(Color_ReadDirect_16b_4444); break;
|
||||
case FORMAT_24B_6666: m_VertexSize+=3; WriteCall(Color_ReadDirect_24b_6666); break;
|
||||
case FORMAT_32B_8888: m_VertexSize+=4; WriteCall(Color_ReadDirect_32b_8888); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
break;
|
||||
case INDEX8:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_16B_565: WriteCall(Color_ReadIndex8_16b_565); break;
|
||||
case FORMAT_24B_888: WriteCall(Color_ReadIndex8_24b_888); break;
|
||||
case FORMAT_32B_888x: WriteCall(Color_ReadIndex8_32b_888x); break;
|
||||
case FORMAT_16B_4444: WriteCall(Color_ReadIndex8_16b_4444); break;
|
||||
case FORMAT_24B_6666: WriteCall(Color_ReadIndex8_24b_6666); break;
|
||||
case FORMAT_32B_8888: WriteCall(Color_ReadIndex8_32b_8888); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
m_VertexSize+=1;
|
||||
break;
|
||||
case INDEX16:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_16B_565: WriteCall(Color_ReadIndex16_16b_565); break;
|
||||
case FORMAT_24B_888: WriteCall(Color_ReadIndex16_24b_888); break;
|
||||
case FORMAT_32B_888x: WriteCall(Color_ReadIndex16_32b_888x); break;
|
||||
case FORMAT_16B_4444: WriteCall(Color_ReadIndex16_16b_4444); break;
|
||||
case FORMAT_24B_6666: WriteCall(Color_ReadIndex16_24b_6666); break;
|
||||
case FORMAT_32B_8888: WriteCall(Color_ReadIndex16_32b_8888); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
m_VertexSize+=2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexLoader::SetupTexCoord(int num, int mode, int format, int elements, int _iFrac)
|
||||
{
|
||||
m_components |= VB_HAS_UV0 << num;
|
||||
switch (mode)
|
||||
{
|
||||
case NOT_PRESENT:
|
||||
m_components &= ~(VB_HAS_UV0 << num);
|
||||
break;
|
||||
case DIRECT:
|
||||
{
|
||||
int sizePro=0;
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_UBYTE: sizePro = 1; WriteCall(TexCoord_ReadDirect_UByte); break;
|
||||
case FORMAT_BYTE: sizePro = 1; WriteCall(TexCoord_ReadDirect_Byte); break;
|
||||
case FORMAT_USHORT: sizePro = 2; WriteCall(TexCoord_ReadDirect_UShort); break;
|
||||
case FORMAT_SHORT: sizePro = 2; WriteCall(TexCoord_ReadDirect_Short); break;
|
||||
case FORMAT_FLOAT: sizePro = 4; WriteCall(TexCoord_ReadDirect_Float); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
m_VertexSize += sizePro * (elements ? 2 : 1);
|
||||
}
|
||||
break;
|
||||
case INDEX8:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_UBYTE: WriteCall(TexCoord_ReadIndex8_UByte); break;
|
||||
case FORMAT_BYTE: WriteCall(TexCoord_ReadIndex8_Byte); break;
|
||||
case FORMAT_USHORT: WriteCall(TexCoord_ReadIndex8_UShort); break;
|
||||
case FORMAT_SHORT: WriteCall(TexCoord_ReadIndex8_Short); break;
|
||||
case FORMAT_FLOAT: WriteCall(TexCoord_ReadIndex8_Float); break;
|
||||
default: _assert_(0); break;
|
||||
}
|
||||
m_VertexSize+=1;
|
||||
break;
|
||||
case INDEX16:
|
||||
switch (format)
|
||||
{
|
||||
case FORMAT_UBYTE: WriteCall(TexCoord_ReadIndex16_UByte); break;
|
||||
case FORMAT_BYTE: WriteCall(TexCoord_ReadIndex16_Byte); break;
|
||||
case FORMAT_USHORT: WriteCall(TexCoord_ReadIndex16_UShort); break;
|
||||
case FORMAT_SHORT: WriteCall(TexCoord_ReadIndex16_Short); break;
|
||||
case FORMAT_FLOAT: WriteCall(TexCoord_ReadIndex16_Float); break;
|
||||
default: _assert_(0);
|
||||
}
|
||||
m_VertexSize+=2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void VertexLoader::WriteCall(TPipelineFunction func)
|
||||
{
|
||||
m_PipelineStates[m_numPipelineStates++] = func;
|
||||
}
|
||||
|
||||
using namespace Gen;
|
||||
|
||||
void VertexLoader::PrepareRun()
|
||||
{
|
||||
posScale = shiftLookup[m_VtxAttr.PosFrac];
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
tcScaleU[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
||||
tcScaleV[i] = shiftLookup[m_VtxAttr.texCoord[i].Frac];
|
||||
tcElements[i] = m_VtxAttr.texCoord[i].Elements;
|
||||
tcFormat[i] = m_VtxAttr.texCoord[i].Format;
|
||||
}
|
||||
for (int i = 0; i < 2; i++)
|
||||
colElements[i] = m_VtxAttr.color[i].Elements;
|
||||
|
||||
varray->SetComponents(m_components);
|
||||
}
|
||||
|
||||
void VertexLoader::RunVertices(int count)
|
||||
{
|
||||
DVSTARTPROFILE();
|
||||
|
||||
for (int v = 0; v < count; v++)
|
||||
{
|
||||
tcIndex = 0;
|
||||
colIndex = 0;
|
||||
s_texmtxread = 0;
|
||||
for (int i = 0; i < m_numPipelineStates; i++)
|
||||
{
|
||||
m_PipelineStates[i](&m_VtxAttr);
|
||||
}
|
||||
varray->Next();
|
||||
}
|
||||
/*
|
||||
This is not the bottleneck ATM, so compiling etc doesn't really help.
|
||||
At least not when all we do is compile it to a list of function calls.
|
||||
Should help more when we inline, but this requires the new vertex format.
|
||||
Maybe later, and with smarter caching.
|
||||
|
||||
if (count)
|
||||
{
|
||||
this->m_counter = count;
|
||||
((void (*)())((void*)&m_compiledCode[0]))();
|
||||
}*/
|
||||
}
|
Reference in New Issue
Block a user