mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
set svn:eol-style=native for Plugins/**.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,293 +1,293 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <wx/wx.h>
|
||||
#include <wx/filepicker.h>
|
||||
#include <wx/notebook.h>
|
||||
#include <wx/dialog.h>
|
||||
#include <wx/aboutdlg.h>
|
||||
|
||||
#include "../Globals.h"
|
||||
#include "../Config.h"
|
||||
#include "main.h"
|
||||
|
||||
#include "Win32.h"
|
||||
#include "Render.h" // for AddMessage
|
||||
|
||||
#include "StringUtil.h" // for StringFromFormat
|
||||
|
||||
void OpenConsole();
|
||||
void CloseConsole();
|
||||
|
||||
HINSTANCE g_hInstance;
|
||||
|
||||
class wxDLLApp : public wxApp
|
||||
{
|
||||
bool OnInit()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
||||
|
||||
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
||||
|
||||
|
||||
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
|
||||
DWORD dwReason, // reason called
|
||||
LPVOID lpvReserved) // reserved
|
||||
{
|
||||
switch (dwReason)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
|
||||
wxSetInstance((HINSTANCE)hinstDLL);
|
||||
int argc = 0;
|
||||
char **argv = NULL;
|
||||
wxEntryStart(argc, argv);
|
||||
if ( !wxTheApp || !wxTheApp->CallOnInit() )
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
CloseConsole();
|
||||
wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
g_hInstance = hinstDLL;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void DoDllDebugger();
|
||||
extern bool gShowDebugger;
|
||||
namespace EmuWindow
|
||||
{
|
||||
HWND m_hWnd = NULL;
|
||||
HWND m_hParent = NULL;
|
||||
HINSTANCE m_hInstance = NULL;
|
||||
WNDCLASSEX wndClass;
|
||||
const TCHAR m_szClassName[] = "DolphinEmuWnd";
|
||||
int g_winstyle;
|
||||
|
||||
// ------------------------------------------
|
||||
/* Invisible cursor option. In the lack of a predefined IDC_BLANK we make
|
||||
an empty transparent cursor */
|
||||
// ------------------
|
||||
HCURSOR hCursor = NULL, hCursorBlank = NULL;
|
||||
void CreateCursors(HINSTANCE hInstance)
|
||||
{
|
||||
BYTE ANDmaskCursor[] = { 0xff };
|
||||
BYTE XORmaskCursor[] = { 0x00 };
|
||||
hCursorBlank = CreateCursor(hInstance, 0,0, 1,1, ANDmaskCursor,XORmaskCursor);
|
||||
|
||||
hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
}
|
||||
|
||||
|
||||
HWND GetWnd()
|
||||
{
|
||||
return m_hWnd;
|
||||
}
|
||||
|
||||
HWND GetParentWnd()
|
||||
{
|
||||
return m_hParent;
|
||||
}
|
||||
|
||||
LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
HDC hdc;
|
||||
PAINTSTRUCT ps;
|
||||
switch( iMsg )
|
||||
{
|
||||
case WM_PAINT:
|
||||
hdc = BeginPaint( hWnd, &ps );
|
||||
EndPaint( hWnd, &ps );
|
||||
return 0;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
switch( LOWORD( wParam ))
|
||||
{
|
||||
case VK_ESCAPE: /* Pressing esc quits */
|
||||
//DestroyWindow(hWnd);
|
||||
//PostQuitMessage(0);
|
||||
break;
|
||||
/*
|
||||
case MY_KEYS:
|
||||
hypotheticalScene->sendMessage(KEYDOWN...);
|
||||
*/
|
||||
case 'E': // EFB hotkey
|
||||
if(g_Config.bEFBToTextureDisableHotKey)
|
||||
{
|
||||
g_Config.bEFBToTextureDisable = !g_Config.bEFBToTextureDisable;
|
||||
Renderer::AddMessage(StringFromFormat("Copy EFB was turned %s",
|
||||
g_Config.bEFBToTextureDisable ? "off" : "on").c_str(), 5000);
|
||||
}
|
||||
break;
|
||||
}
|
||||
g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
|
||||
break;
|
||||
|
||||
/* The reason we pick up the WM_MOUSEMOVE is to be able to change this option
|
||||
during gameplay. The alternative is to load one of the cursors when the plugin
|
||||
is loaded and go with that. This should only produce a minimal performance hit
|
||||
because SetCursor is not supposed to actually change the cursor if it's the
|
||||
same as the one before. */
|
||||
case WM_MOUSEMOVE:
|
||||
if(g_Config.bHideCursor)
|
||||
SetCursor(hCursorBlank);
|
||||
else
|
||||
SetCursor(hCursor);
|
||||
break;
|
||||
|
||||
case WM_CLOSE:
|
||||
ExitProcess(0);
|
||||
|
||||
//Core::SetState(Core::CORE_UNINITIALIZED);
|
||||
return 0;
|
||||
|
||||
case WM_DESTROY:
|
||||
//Shutdown();
|
||||
//PostQuitMessage( 0 );
|
||||
break;
|
||||
|
||||
case WM_SYSCOMMAND:
|
||||
switch (wParam)
|
||||
{
|
||||
case SC_SCREENSAVE:
|
||||
case SC_MONITORPOWER:
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, iMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
|
||||
HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
|
||||
{
|
||||
wndClass.cbSize = sizeof( wndClass );
|
||||
wndClass.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wndClass.lpfnWndProc = WndProc;
|
||||
wndClass.cbClsExtra = 0;
|
||||
wndClass.cbWndExtra = 0;
|
||||
wndClass.hInstance = hInstance;
|
||||
wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
|
||||
//wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
wndClass.hCursor = NULL; // to interfer less with SetCursor() later
|
||||
wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
|
||||
wndClass.lpszMenuName = NULL;
|
||||
wndClass.lpszClassName = m_szClassName;
|
||||
wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
|
||||
|
||||
m_hInstance = hInstance;
|
||||
RegisterClassEx( &wndClass );
|
||||
|
||||
CreateCursors(m_hInstance);
|
||||
|
||||
if (parent)
|
||||
{
|
||||
m_hWnd = CreateWindow(m_szClassName, title,
|
||||
WS_CHILD,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
parent, NULL, hInstance, NULL );
|
||||
|
||||
m_hParent = parent;
|
||||
|
||||
ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
|
||||
}
|
||||
else
|
||||
{
|
||||
DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
|
||||
|
||||
RECT rc = {0, 0, width, height};
|
||||
AdjustWindowRect(&rc, style, false);
|
||||
|
||||
int w = rc.right - rc.left;
|
||||
int h = rc.bottom - rc.top;
|
||||
|
||||
rc.left = (1280 - w)/2;
|
||||
rc.right = rc.left + w;
|
||||
rc.top = (1024 - h)/2;
|
||||
rc.bottom = rc.top + h;
|
||||
|
||||
|
||||
m_hWnd = CreateWindow(m_szClassName, title,
|
||||
style,
|
||||
rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
|
||||
parent, NULL, hInstance, NULL );
|
||||
|
||||
g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
|
||||
g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
|
||||
|
||||
}
|
||||
|
||||
return m_hWnd;
|
||||
}
|
||||
|
||||
void Show()
|
||||
{
|
||||
ShowWindow(m_hWnd, SW_SHOW);
|
||||
BringWindowToTop(m_hWnd);
|
||||
UpdateWindow(m_hWnd);
|
||||
|
||||
// gShowDebugger from main.cpp is forgotten between the Dolphin-Debugger is opened and a game is
|
||||
// started so we have to use an ini file setting here
|
||||
/*
|
||||
bool bVideoWindow = false;
|
||||
IniFile ini;
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Get("ShowOnStart", "VideoWindow", &bVideoWindow, false);
|
||||
if(bVideoWindow) DoDllDebugger();
|
||||
*/
|
||||
}
|
||||
|
||||
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
|
||||
{
|
||||
return OpenWindow(hParent, hInstance, 640, 480, title);
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
DestroyWindow(m_hWnd);
|
||||
UnregisterClass(m_szClassName, m_hInstance);
|
||||
}
|
||||
|
||||
|
||||
void SetSize(int width, int height)
|
||||
{
|
||||
RECT rc = {0, 0, width, height};
|
||||
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
|
||||
|
||||
int w = rc.right - rc.left;
|
||||
int h = rc.bottom - rc.top;
|
||||
|
||||
rc.left = (1280 - w)/2;
|
||||
rc.right = rc.left + w;
|
||||
rc.top = (1024 - h)/2;
|
||||
rc.bottom = rc.top + h;
|
||||
::MoveWindow(m_hWnd, rc.left,rc.top,rc.right-rc.left,rc.bottom-rc.top, TRUE);
|
||||
}
|
||||
}
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <wx/wx.h>
|
||||
#include <wx/filepicker.h>
|
||||
#include <wx/notebook.h>
|
||||
#include <wx/dialog.h>
|
||||
#include <wx/aboutdlg.h>
|
||||
|
||||
#include "../Globals.h"
|
||||
#include "../Config.h"
|
||||
#include "main.h"
|
||||
|
||||
#include "Win32.h"
|
||||
#include "Render.h" // for AddMessage
|
||||
|
||||
#include "StringUtil.h" // for StringFromFormat
|
||||
|
||||
void OpenConsole();
|
||||
void CloseConsole();
|
||||
|
||||
HINSTANCE g_hInstance;
|
||||
|
||||
class wxDLLApp : public wxApp
|
||||
{
|
||||
bool OnInit()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
||||
|
||||
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
||||
|
||||
|
||||
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
|
||||
DWORD dwReason, // reason called
|
||||
LPVOID lpvReserved) // reserved
|
||||
{
|
||||
switch (dwReason)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
{ //use wxInitialize() if you don't want GUI instead of the following 12 lines
|
||||
wxSetInstance((HINSTANCE)hinstDLL);
|
||||
int argc = 0;
|
||||
char **argv = NULL;
|
||||
wxEntryStart(argc, argv);
|
||||
if ( !wxTheApp || !wxTheApp->CallOnInit() )
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
CloseConsole();
|
||||
wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
g_hInstance = hinstDLL;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void DoDllDebugger();
|
||||
extern bool gShowDebugger;
|
||||
namespace EmuWindow
|
||||
{
|
||||
HWND m_hWnd = NULL;
|
||||
HWND m_hParent = NULL;
|
||||
HINSTANCE m_hInstance = NULL;
|
||||
WNDCLASSEX wndClass;
|
||||
const TCHAR m_szClassName[] = "DolphinEmuWnd";
|
||||
int g_winstyle;
|
||||
|
||||
// ------------------------------------------
|
||||
/* Invisible cursor option. In the lack of a predefined IDC_BLANK we make
|
||||
an empty transparent cursor */
|
||||
// ------------------
|
||||
HCURSOR hCursor = NULL, hCursorBlank = NULL;
|
||||
void CreateCursors(HINSTANCE hInstance)
|
||||
{
|
||||
BYTE ANDmaskCursor[] = { 0xff };
|
||||
BYTE XORmaskCursor[] = { 0x00 };
|
||||
hCursorBlank = CreateCursor(hInstance, 0,0, 1,1, ANDmaskCursor,XORmaskCursor);
|
||||
|
||||
hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
}
|
||||
|
||||
|
||||
HWND GetWnd()
|
||||
{
|
||||
return m_hWnd;
|
||||
}
|
||||
|
||||
HWND GetParentWnd()
|
||||
{
|
||||
return m_hParent;
|
||||
}
|
||||
|
||||
LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
|
||||
{
|
||||
HDC hdc;
|
||||
PAINTSTRUCT ps;
|
||||
switch( iMsg )
|
||||
{
|
||||
case WM_PAINT:
|
||||
hdc = BeginPaint( hWnd, &ps );
|
||||
EndPaint( hWnd, &ps );
|
||||
return 0;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
switch( LOWORD( wParam ))
|
||||
{
|
||||
case VK_ESCAPE: /* Pressing esc quits */
|
||||
//DestroyWindow(hWnd);
|
||||
//PostQuitMessage(0);
|
||||
break;
|
||||
/*
|
||||
case MY_KEYS:
|
||||
hypotheticalScene->sendMessage(KEYDOWN...);
|
||||
*/
|
||||
case 'E': // EFB hotkey
|
||||
if(g_Config.bEFBToTextureDisableHotKey)
|
||||
{
|
||||
g_Config.bEFBToTextureDisable = !g_Config.bEFBToTextureDisable;
|
||||
Renderer::AddMessage(StringFromFormat("Copy EFB was turned %s",
|
||||
g_Config.bEFBToTextureDisable ? "off" : "on").c_str(), 5000);
|
||||
}
|
||||
break;
|
||||
}
|
||||
g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
|
||||
break;
|
||||
|
||||
/* The reason we pick up the WM_MOUSEMOVE is to be able to change this option
|
||||
during gameplay. The alternative is to load one of the cursors when the plugin
|
||||
is loaded and go with that. This should only produce a minimal performance hit
|
||||
because SetCursor is not supposed to actually change the cursor if it's the
|
||||
same as the one before. */
|
||||
case WM_MOUSEMOVE:
|
||||
if(g_Config.bHideCursor)
|
||||
SetCursor(hCursorBlank);
|
||||
else
|
||||
SetCursor(hCursor);
|
||||
break;
|
||||
|
||||
case WM_CLOSE:
|
||||
ExitProcess(0);
|
||||
|
||||
//Core::SetState(Core::CORE_UNINITIALIZED);
|
||||
return 0;
|
||||
|
||||
case WM_DESTROY:
|
||||
//Shutdown();
|
||||
//PostQuitMessage( 0 );
|
||||
break;
|
||||
|
||||
case WM_SYSCOMMAND:
|
||||
switch (wParam)
|
||||
{
|
||||
case SC_SCREENSAVE:
|
||||
case SC_MONITORPOWER:
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, iMsg, wParam, lParam);
|
||||
}
|
||||
|
||||
|
||||
HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
|
||||
{
|
||||
wndClass.cbSize = sizeof( wndClass );
|
||||
wndClass.style = CS_HREDRAW | CS_VREDRAW;
|
||||
wndClass.lpfnWndProc = WndProc;
|
||||
wndClass.cbClsExtra = 0;
|
||||
wndClass.cbWndExtra = 0;
|
||||
wndClass.hInstance = hInstance;
|
||||
wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
|
||||
//wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
|
||||
wndClass.hCursor = NULL; // to interfer less with SetCursor() later
|
||||
wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
|
||||
wndClass.lpszMenuName = NULL;
|
||||
wndClass.lpszClassName = m_szClassName;
|
||||
wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
|
||||
|
||||
m_hInstance = hInstance;
|
||||
RegisterClassEx( &wndClass );
|
||||
|
||||
CreateCursors(m_hInstance);
|
||||
|
||||
if (parent)
|
||||
{
|
||||
m_hWnd = CreateWindow(m_szClassName, title,
|
||||
WS_CHILD,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
parent, NULL, hInstance, NULL );
|
||||
|
||||
m_hParent = parent;
|
||||
|
||||
ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
|
||||
}
|
||||
else
|
||||
{
|
||||
DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
|
||||
|
||||
RECT rc = {0, 0, width, height};
|
||||
AdjustWindowRect(&rc, style, false);
|
||||
|
||||
int w = rc.right - rc.left;
|
||||
int h = rc.bottom - rc.top;
|
||||
|
||||
rc.left = (1280 - w)/2;
|
||||
rc.right = rc.left + w;
|
||||
rc.top = (1024 - h)/2;
|
||||
rc.bottom = rc.top + h;
|
||||
|
||||
|
||||
m_hWnd = CreateWindow(m_szClassName, title,
|
||||
style,
|
||||
rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
|
||||
parent, NULL, hInstance, NULL );
|
||||
|
||||
g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
|
||||
g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
|
||||
|
||||
}
|
||||
|
||||
return m_hWnd;
|
||||
}
|
||||
|
||||
void Show()
|
||||
{
|
||||
ShowWindow(m_hWnd, SW_SHOW);
|
||||
BringWindowToTop(m_hWnd);
|
||||
UpdateWindow(m_hWnd);
|
||||
|
||||
// gShowDebugger from main.cpp is forgotten between the Dolphin-Debugger is opened and a game is
|
||||
// started so we have to use an ini file setting here
|
||||
/*
|
||||
bool bVideoWindow = false;
|
||||
IniFile ini;
|
||||
ini.Load(DEBUGGER_CONFIG_FILE);
|
||||
ini.Get("ShowOnStart", "VideoWindow", &bVideoWindow, false);
|
||||
if(bVideoWindow) DoDllDebugger();
|
||||
*/
|
||||
}
|
||||
|
||||
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
|
||||
{
|
||||
return OpenWindow(hParent, hInstance, 640, 480, title);
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
DestroyWindow(m_hWnd);
|
||||
UnregisterClass(m_szClassName, m_hInstance);
|
||||
}
|
||||
|
||||
|
||||
void SetSize(int width, int height)
|
||||
{
|
||||
RECT rc = {0, 0, width, height};
|
||||
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
|
||||
|
||||
int w = rc.right - rc.left;
|
||||
int h = rc.bottom - rc.top;
|
||||
|
||||
rc.left = (1280 - w)/2;
|
||||
rc.right = rc.left + w;
|
||||
rc.top = (1024 - h)/2;
|
||||
rc.bottom = rc.top + h;
|
||||
::MoveWindow(m_hWnd, rc.left,rc.top,rc.right-rc.left,rc.bottom-rc.top, TRUE);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user