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moving around some event handler code
creating inputcommon git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1766 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -82,6 +82,9 @@ const SPADStatus& PlayRecord()
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return(recordBuffer[count++]);
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}
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// TODO: fix this dirty hack to stop missing symbols
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void __Log(int log, const char *format, ...) {}
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void __Logv(int log, int v, const char *format, ...) {}
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bool registerKey(int nPad, int id, sf::Key::Code code, int mods) {
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@ -18,7 +18,7 @@
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#ifndef __PADSIMPLE_H__
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#define __PADSIMPLE_H__
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#include "EventHandler.h"
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#include "InputCommon.h"
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#define EPAD_CONFIG_FILE "epad.ini"
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// Controls
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enum
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@ -19,6 +19,6 @@ if padeenv['HAVE_WX']:
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"GUI/ConfigDlg.cpp",
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]
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padeenv.Append(LIBS = [ 'core', 'common' ])
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padeenv.Append(LIBS = [ 'inputcommon', 'common' ])
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padeenv.SharedLibrary(env['plugin_dir']+name, files)
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