Android: Fix armeabi-v7a build

This very much isn't a build configuration that we're going to ship,
but I want to be able to tell people that they can build it on their
own if they really want to see how terribly it performs :)

Just like before, you'll need to edit two lines in app/build.gradle to
define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an
armeabi-v7a build. This commit just fixes some compilations errors that
crop up if you do so.
This commit is contained in:
JosJuice
2023-02-17 16:49:02 +01:00
parent 661b74f4a3
commit 90b676d368
3 changed files with 13 additions and 10 deletions

View File

@ -216,15 +216,15 @@ static u32 fmix32(u32 h)
static void bmix32(u32& h1, u32& h2, u32& k1, u32& k2, u32& c1, u32& c2)
{
k1 *= c1;
k1 = Common::RotateLeft(k1, 11);
k1 = std::rotl(k1, 11);
k1 *= c2;
h1 ^= k1;
h1 += h2;
h2 = Common::RotateLeft(h2, 17);
h2 = std::rotl(h2, 17);
k2 *= c2;
k2 = Common::RotateLeft(k2, 11);
k2 = std::rotl(k2, 11);
k2 *= c1;
h2 ^= k2;
h2 += h1;

View File

@ -780,7 +780,7 @@ std::pair<VkImage, VmaAllocation> VKStagingTexture::CreateLinearImage(StagingTex
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "Linear images are not supported for the staging texture: ");
return std::make_pair(VK_NULL_HANDLE, VK_NULL_HANDLE);
return std::make_pair<VkImage, VmaAllocation>(VK_NULL_HANDLE, VK_NULL_HANDLE);
}
VmaAllocationCreateInfo alloc_create_info = {};
@ -799,7 +799,7 @@ std::pair<VkImage, VmaAllocation> VKStagingTexture::CreateLinearImage(StagingTex
if (res != VK_SUCCESS)
{
LOG_VULKAN_ERROR(res, "vmaCreateImage failed: ");
return std::make_pair(VK_NULL_HANDLE, VK_NULL_HANDLE);
return std::make_pair<VkImage, VmaAllocation>(VK_NULL_HANDLE, VK_NULL_HANDLE);
}
return std::make_pair(image, alloc);
}