diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp index 122713d592..ace118b2f9 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp @@ -78,6 +78,9 @@ static const std::map UCODE_FLAGS = { { 0x2FCDF1EC, MAKE_DOLBY_LOUDER }, // The Legend of Zelda: Twilight Princess / GC. // Donkey Kong Jungle Beat. + // + // TODO: These do additional filtering at frame rendering time. We don't + // implement this yet. { 0x6CA33A6D, MAKE_DOLBY_LOUDER }, // The Legend of Zelda: Twilight Princess / Wii. { 0x6C3F6F94, NO_ARAM | MAKE_DOLBY_LOUDER },