mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-30 01:29:42 -06:00
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -148,15 +148,6 @@ bool GetRealWiimote()
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return g_bRealWiimote;
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}
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// This can occur when the emulator is not running and the nJoy configuration window is opened
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void ReconnectPad()
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{
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CPluginManager &Plugins = CPluginManager::GetInstance();
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Plugins.FreePad(0);
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Plugins.GetPad(0)->Config(g_pWindowHandle);
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INFO_LOG(CONSOLE, "ReconnectPad()\n");
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}
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// This doesn't work yet, I don't understand how the connection work yet
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void ReconnectWiimote()
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{
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@ -62,7 +62,6 @@ namespace Core
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void* GetWindowHandle();
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bool GetRealWiimote();
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void ReconnectWiimote();
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void ReconnectPad();
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extern bool bReadTrace;
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extern bool bWriteTrace;
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@ -141,18 +141,6 @@ int abc = 0;
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{
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switch (nMsg)
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{
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/*
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_MOUSEMOVE:
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break;
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case WM_LBUTTONDBLCLK:
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break;
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*/
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//case WM_KEYDOWN:
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// break;
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case WM_USER:
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switch(wParam)
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{
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@ -170,11 +158,6 @@ int abc = 0;
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main_frame->bRenderToMain = true;
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return 0;
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case NJOY_RELOAD:
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// DirectInput in nJoy has failed
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Core::ReconnectPad();
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return 0;
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case WIIMOTE_RECONNECT:
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// The Wiimote plugin has been shut down, now reconnect the Wiimote
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//INFO_LOG(CONSOLE, "WIIMOTE_RECONNECT\n");
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@ -192,9 +175,6 @@ int abc = 0;
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// -----------------------------
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}
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break;
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//default:
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// return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
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}
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// By default let wxWidgets do what it normally does with this event
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@ -261,7 +241,6 @@ EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
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EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
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EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
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EVT_MENU(IDM_INFO, CFrame::OnShow_InfoWindow)
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EVT_MENU(IDM_RESTART, CFrame::OnRestart)
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EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
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EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
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EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
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@ -402,7 +381,7 @@ CFrame::CFrame(wxFrame* parent,
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m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT);
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#endif
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NOTEBOOK_STYLE = wxAUI_NB_TOP | wxAUI_NB_TAB_SPLIT | wxAUI_NB_TAB_EXTERNAL_MOVE | wxAUI_NB_SCROLL_BUTTONS | wxAUI_NB_WINDOWLIST_BUTTON | wxNO_BORDER;
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TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT /*wxAUI_TB_OVERFLOW overflow visible*/;
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TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT /*wxAUI_TB_OVERFLOW overflow visible*/;
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wxBitmap aNormalFile = wxArtProvider::GetBitmap(wxART_NORMAL_FILE, wxART_OTHER, wxSize(16,16));
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if (g_pCodeWindow)
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@ -524,24 +503,6 @@ void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
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Close(true);
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}
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void CFrame::OnRestart(wxCommandEvent& WXUNUSED (event))
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{
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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wxMessageBox(wxT("Please stop the current game before restarting."), wxT("Notice"), wxOK, this);
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return;
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}
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// Get exe name and restart
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#ifdef _WIN32
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char Str[MAX_PATH + 1];
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DWORD Size = sizeof(Str)/sizeof(char);
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//DWORD n = GetModuleFileNameA(NULL, Str, Size);
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ShellExecuteA(NULL, "open", PathToFilename(*new std::string(Str)).c_str(), g_pCodeWindow ? "" : "-d", NULL, SW_SHOW);
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#endif
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Close(true);
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}
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// --------
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// Events
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@ -705,10 +666,6 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
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void CFrame::OnKeyDown(wxKeyEvent& event)
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{
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// In this case event.Skip() cause a double posting to this function
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if (! (Core::GetState() == Core::CORE_RUN && bRenderToMain && event.GetEventObject() == this))
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event.Skip();
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// Toggle fullscreen
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if (event.GetKeyCode() == WXK_ESCAPE || (event.GetKeyCode() == WXK_RETURN && event.GetModifiers() == wxMOD_ALT))
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{
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@ -721,14 +678,6 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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}
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#endif
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#ifdef RERECORDING
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// Turn on or off frame advance
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if (event.GetKeyCode() == WXK_CONTROL) Core::FrameStepOnOff();
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// Step forward
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if (event.GetKeyCode() == WXK_SPACE) Core::FrameAdvance();
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#endif
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// Send the keyboard status to the Input plugin
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if(Core::GetState() != Core::CORE_UNINITIALIZED)
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CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 1); // 1 = Down
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@ -309,7 +309,6 @@ class CFrame : public wxFrame
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void OnShow_CheatsWindow(wxCommandEvent& event);
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void OnShow_InfoWindow(wxCommandEvent& event);
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void OnRestart(wxCommandEvent& event);
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void OnLoadWiiMenu(wxCommandEvent& event);
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void GameListChanged(wxCommandEvent& event);
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@ -120,7 +120,6 @@ void CFrame::CreateMenu()
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fileMenu->AppendSeparator();
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fileMenu->Append(IDM_BROWSE, _T("&Browse for ISOs..."));
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fileMenu->AppendSeparator();
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// fileMenu->Append(IDM_RESTART, g_pCodeWindow ? _T("Restart in regular &mode") : _T("&Restart in debugging &mode"));
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fileMenu->Append(wxID_EXIT, _T("E&xit\tAlt+F4"));
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m_MenuBar->Append(fileMenu, _T("&File"));
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@ -781,7 +780,12 @@ void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED (event))
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// the entire screen (when we render to the main window).
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void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED (event))
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{
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DoFullscreen(!IsFullScreen());
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if (bRenderToMain || Core::GetState() != Core::CORE_RUN)
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DoFullscreen(!IsFullScreen());
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#ifdef _WIN32
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else // Post the message to the separate rendering window which will then handle it.
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PostMessage((HWND)Core::GetWindowHandle(), WM_USER, TOGGLE_FULLSCREEN, 0);
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#endif
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}
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void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED (event))
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@ -60,10 +60,12 @@ namespace InputCommon
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// -----------------------
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bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
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{
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/* SDL 1.3 use DirectInput instead of the old Microsoft Multimedia API, and with this we need
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the SDL_INIT_VIDEO flag to */
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if (!SDL_WasInit(0))
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) < 0)
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#else
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if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
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#endif
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{
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PanicAlert("Could not initialize SDL: %s", SDL_GetError());
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return false;
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@ -40,8 +40,16 @@
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#ifdef _WIN32
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#include <SDL.h> // Externals
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#include <SDL_version.h>
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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#include <SDL_haptic.h>
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#endif
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#else
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#include <SDL/SDL.h>
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#include <SDL/SDL_version.h>
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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#include <SDL/SDL_haptic.h>
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#endif
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#endif
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#include "Common.h" // Common
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