Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.

Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-10-24 00:18:21 +00:00
parent bf4ae6aaa0
commit 9154424841
21 changed files with 229 additions and 663 deletions

View File

@ -60,10 +60,12 @@ namespace InputCommon
// -----------------------
bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
{
/* SDL 1.3 use DirectInput instead of the old Microsoft Multimedia API, and with this we need
the SDL_INIT_VIDEO flag to */
if (!SDL_WasInit(0))
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
#if SDL_VERSION_ATLEAST(1, 3, 0)
if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) < 0)
#else
if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
#endif
{
PanicAlert("Could not initialize SDL: %s", SDL_GetError());
return false;

View File

@ -40,8 +40,16 @@
#ifdef _WIN32
#include <SDL.h> // Externals
#include <SDL_version.h>
#if SDL_VERSION_ATLEAST(1, 3, 0)
#include <SDL_haptic.h>
#endif
#else
#include <SDL/SDL.h>
#include <SDL/SDL_version.h>
#if SDL_VERSION_ATLEAST(1, 3, 0)
#include <SDL/SDL_haptic.h>
#endif
#endif
#include "Common.h" // Common