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Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -275,7 +275,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
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switch (iMsg)
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{
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case WM_CREATE:
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PostMessage(m_hParent, WM_USER, OPENGL_WM_USER_CREATE, (int)m_hParent);
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PostMessage((HWND)g_VideoInitialize.pWindowHandle, WM_USER, OPENGL_WM_USER_CREATE, (int)m_hParent);
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break;
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case WM_PAINT:
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@ -345,6 +345,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
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}
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if (wParam == OPENGL_WM_USER_KEYDOWN)
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OnKeyDown(lParam);
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if (wParam == TOGGLE_FULLSCREEN)
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ToggleFullscreen(m_hWnd);
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break;
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// This is called when we close the window when we render to a separate window
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@ -418,6 +420,11 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
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// Create new separate window
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else
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{
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// Don't forget to make it NULL, or a broken window will be created in case we
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// render to main, stop, then render to separate window, as the GUI will still
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// think we're rendering to main because m_hParent will still contain the old HWND...
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m_hParent = NULL;
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DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
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RECT rc = {0, 0, width, height};
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