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Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -328,8 +328,8 @@ void Initialize(void *init)
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g_Config.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
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g_Config.GameIniLoad(globals->game_ini);
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#if defined(HAVE_WX) && HAVE_WX
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g_Config.UpdateProjectionHack();
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#if defined(HAVE_WX) && HAVE_WX
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//Enable support for PNG screenshots.
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wxImage::AddHandler( new wxPNGHandler );
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#endif
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