Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.

Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-10-24 00:18:21 +00:00
parent bf4ae6aaa0
commit 9154424841
21 changed files with 229 additions and 663 deletions

View File

@ -328,8 +328,8 @@ void Initialize(void *init)
g_Config.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
g_Config.GameIniLoad(globals->game_ini);
#if defined(HAVE_WX) && HAVE_WX
g_Config.UpdateProjectionHack();
#if defined(HAVE_WX) && HAVE_WX
//Enable support for PNG screenshots.
wxImage::AddHandler( new wxPNGHandler );
#endif