added option for selecting which column are displayed in the game list, added optional game id column, and added config entry to disable making compressed games blue

This commit is contained in:
yourgamesbeover 2014-06-04 09:54:48 -04:00
parent 010ca048df
commit 91840cb4c7
8 changed files with 127 additions and 13 deletions

View File

@ -226,6 +226,16 @@ void SConfig::SaveSettings()
ini.Set("GameList", "ListSort", m_ListSort);
ini.Set("GameList", "ListSortSecondary", m_ListSort2);
ini.Set("GameList", "ColorCompressed", m_ColorCompressed);
ini.Set("GameList", "ColumnPlatform", m_showSystemColumn);
ini.Set("GameList", "ColumnBanner", m_showBannerColumn);
ini.Set("GameList", "ColumnNotes", m_showNotesColumn);
ini.Set("GameList", "ColumnID", m_showIDColumn);
ini.Set("GameList", "ColumnRegion", m_showRegionColumn);
ini.Set("GameList", "ColumnSize", m_showSizeColumn);
ini.Set("GameList", "ColumnState", m_showStateColumn);
// Core
ini.Set("Core", "HLE_BS2", m_LocalCoreStartupParameter.bHLE_BS2);
ini.Set("Core", "CPUCore", m_LocalCoreStartupParameter.iCPUCore);
@ -376,6 +386,18 @@ void SConfig::LoadSettings()
ini.Get("GameList", "ListSort", &m_ListSort, 3);
ini.Get("GameList", "ListSortSecondary",&m_ListSort2, 0);
// Determines if compressed games display in blue
ini.Get("GameList", "ColorCompressed", &m_ColorCompressed, true);
// Gamelist columns toggles
ini.Get("GameList", "ColumnPlatform", &m_showSystemColumn, true);
ini.Get("GameList", "ColumnBanner", &m_showBannerColumn, true);
ini.Get("GameList", "ColumnNotes", &m_showNotesColumn, true);
ini.Get("GameList", "ColumnID", &m_showIDColumn, false);
ini.Get("GameList", "ColumnRegion", &m_showRegionColumn, true);
ini.Get("GameList", "ColumnSize", &m_showSizeColumn, true);
ini.Get("GameList", "ColumnState", &m_showStateColumn, true);
// Core
ini.Get("Core", "HLE_BS2", &m_LocalCoreStartupParameter.bHLE_BS2, false);
#ifdef _M_X86

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@ -72,6 +72,18 @@ struct SConfig : NonCopyable
int m_ListSort;
int m_ListSort2;
// Game list column toggles
bool m_showSystemColumn;
bool m_showBannerColumn;
bool m_showNotesColumn;
bool m_showIDColumn;
bool m_showRegionColumn;
bool m_showSizeColumn;
bool m_showStateColumn;
// Toggles whether compressed titles show up in blue in the game list
bool m_ColorCompressed;
std::string m_WirelessMac;
bool m_PauseMovie;
bool m_ShowLag;

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@ -248,6 +248,7 @@ EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
EVT_MENU_RANGE(IDM_LOGWINDOW, IDM_VIDEOWINDOW, CFrame::OnToggleWindow)
EVT_MENU_RANGE(IDM_SHOW_SYSTEM, IDM_SHOW_STATE, CFrame::OnChangeColumnsVisible)
EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)

View File

@ -343,6 +343,7 @@ private:
void OnRenderParentResize(wxSizeEvent& event);
bool RendererIsFullscreen();
void StartGame(const std::string& filename);
void OnChangeColumnsVisible(wxCommandEvent& event);
// Event table
DECLARE_EVENT_TABLE();

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@ -318,6 +318,26 @@ void CFrame::CreateMenu()
viewMenu->AppendCheckItem(IDM_LISTDRIVES, _("Show Drives"));
viewMenu->Check(IDM_LISTDRIVES, SConfig::GetInstance().m_ListDrives);
viewMenu->Append(IDM_PURGECACHE, _("Purge Cache"));
wxMenu *columnsMenu = new wxMenu;
viewMenu->AppendSubMenu(columnsMenu, _("Select Columns"));
columnsMenu->AppendCheckItem(IDM_SHOW_SYSTEM, _("Platform"));
columnsMenu->Check(IDM_SHOW_SYSTEM, SConfig::GetInstance().m_showSystemColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_BANNER, _("Banner"));
columnsMenu->Check(IDM_SHOW_BANNER, SConfig::GetInstance().m_showBannerColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_NOTES, _("Notes"));
columnsMenu->Check(IDM_SHOW_NOTES, SConfig::GetInstance().m_showNotesColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_ID, _("Game ID"));
columnsMenu->Check(IDM_SHOW_ID, SConfig::GetInstance().m_showIDColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_REGION, _("Region"));
columnsMenu->Check(IDM_SHOW_REGION, SConfig::GetInstance().m_showRegionColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_SIZE, _("File size"));
columnsMenu->Check(IDM_SHOW_SIZE, SConfig::GetInstance().m_showSizeColumn);
columnsMenu->AppendCheckItem(IDM_SHOW_STATE, _("State"));
columnsMenu->Check(IDM_SHOW_STATE, SConfig::GetInstance().m_showStateColumn);
m_MenuBar->Append(viewMenu, _("&View"));
if (g_pCodeWindow)
@ -1884,3 +1904,34 @@ void CFrame::OnToggleStatusbar(wxCommandEvent& event)
this->SendSizeEvent();
}
void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDM_SHOW_SYSTEM:
SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
break;
case IDM_SHOW_BANNER:
SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
break;
case IDM_SHOW_NOTES:
SConfig::GetInstance().m_showNotesColumn = !SConfig::GetInstance().m_showNotesColumn;
break;
case IDM_SHOW_ID:
SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
break;
case IDM_SHOW_REGION:
SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
break;
case IDM_SHOW_SIZE:
SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
break;
case IDM_SHOW_STATE:
SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
break;
default: return;
}
m_GameListCtrl->Update();
SConfig::GetInstance().SaveSettings();
}

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@ -143,6 +143,8 @@ static int CompareGameListItems(const GameListItem* iso1, const GameListItem* is
iso2->GetCompany() : iso2->GetDescription(indexOther);
return strcasecmp(cmp1.c_str(), cmp2.c_str()) * t;
}
case CGameListCtrl::COLUMN_ID:
return strcasecmp(iso1->GetUniqueID().c_str(), iso2->GetUniqueID().c_str()) * t;
case CGameListCtrl::COLUMN_COUNTRY:
if (iso1->GetCountry() > iso2->GetCountry())
return 1 * t;
@ -317,6 +319,7 @@ void CGameListCtrl::Update()
// wii titles We show in the same column : company for GC games and
// description for wii/wad games
InsertColumn(COLUMN_NOTES, _("Notes"));
InsertColumn(COLUMN_ID, _("ID"));
InsertColumn(COLUMN_COUNTRY, "");
InsertColumn(COLUMN_SIZE, _("Size"));
InsertColumn(COLUMN_EMULATION_STATE, _("State"));
@ -329,18 +332,19 @@ void CGameListCtrl::Update()
// set initial sizes for columns
SetColumnWidth(COLUMN_DUMMY,0);
SetColumnWidth(COLUMN_PLATFORM, 35 + platform_padding);
SetColumnWidth(COLUMN_BANNER, 96 + platform_padding);
SetColumnWidth(COLUMN_TITLE, 200 + platform_padding);
SetColumnWidth(COLUMN_NOTES, 200 + platform_padding);
SetColumnWidth(COLUMN_COUNTRY, 32 + platform_padding);
SetColumnWidth(COLUMN_EMULATION_STATE, 50 + platform_padding);
SetColumnWidth(COLUMN_PLATFORM, SConfig::GetInstance().m_showSystemColumn ? 35 + platform_padding : 0);
SetColumnWidth(COLUMN_BANNER, SConfig::GetInstance().m_showBannerColumn ? 96 + platform_padding : 0);
SetColumnWidth(COLUMN_TITLE, 175 + platform_padding);
SetColumnWidth(COLUMN_NOTES, SConfig::GetInstance().m_showNotesColumn ? 150 + platform_padding : 0);
SetColumnWidth(COLUMN_ID, SConfig::GetInstance().m_showIDColumn ? 75 + platform_padding : 0);
SetColumnWidth(COLUMN_COUNTRY, SConfig::GetInstance().m_showRegionColumn ? 32 + platform_padding : 0);
SetColumnWidth(COLUMN_EMULATION_STATE, SConfig::GetInstance().m_showStateColumn ? 50 + platform_padding : 0);
// add all items
for (int i = 0; i < (int)m_ISOFiles.size(); i++)
{
InsertItemInReportView(i);
if (m_ISOFiles[i]->IsCompressed())
if (SConfig::GetInstance().m_ColorCompressed && m_ISOFiles[i]->IsCompressed())
SetItemTextColour(i, wxColour(0xFF0000));
}
@ -459,6 +463,9 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
// File size
SetItem(_Index, COLUMN_SIZE, NiceSizeFormat(rISOFile.GetFileSize()), -1);
// Game ID
SetItem(_Index, COLUMN_ID, rISOFile.GetUniqueID(), -1);
// Background color
SetBackgroundColor();
@ -1278,22 +1285,31 @@ void CGameListCtrl::AutomaticColumnWidth()
{
SetColumnWidth(0, rc.GetWidth());
}
else if (GetColumnCount() > 4)
else
{
int resizable = rc.GetWidth() - (
GetColumnWidth(COLUMN_BANNER)
GetColumnWidth(COLUMN_PLATFORM)
+ GetColumnWidth(COLUMN_BANNER)
+ GetColumnWidth(COLUMN_ID)
+ GetColumnWidth(COLUMN_COUNTRY)
+ GetColumnWidth(COLUMN_SIZE)
+ GetColumnWidth(COLUMN_EMULATION_STATE)
+ GetColumnWidth(COLUMN_PLATFORM));
+ GetColumnWidth(COLUMN_EMULATION_STATE));
// We hide the Notes column if the window is too small
if (resizable > 400)
{
if (SConfig::GetInstance().m_showNotesColumn)
{
SetColumnWidth(COLUMN_TITLE, resizable / 2);
SetColumnWidth(COLUMN_NOTES, resizable / 2);
}
else
{
SetColumnWidth(COLUMN_TITLE, resizable);
}
}
else
{
SetColumnWidth(COLUMN_TITLE, resizable);
SetColumnWidth(COLUMN_NOTES, 0);

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@ -51,6 +51,7 @@ public:
COLUMN_BANNER,
COLUMN_TITLE,
COLUMN_NOTES,
COLUMN_ID,
COLUMN_COUNTRY,
COLUMN_SIZE,
COLUMN_EMULATION_STATE,

View File

@ -138,6 +138,16 @@ enum
IDM_VIDEOWINDOW,
IDM_CODEWINDOW,
// List Column Title Toggles
IDM_SHOW_SYSTEM,
IDM_SHOW_BANNER,
IDM_SHOW_NOTES,
IDM_SHOW_ID,
IDM_SHOW_REGION,
IDM_SHOW_SIZE,
IDM_SHOW_STATE,
// Float Window IDs
IDM_LOGWINDOW_PARENT,
IDM_LOGCONFIGWINDOW_PARENT,