Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1107 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2008-11-10 07:12:14 +00:00
parent 814d3ddb0e
commit 9199d1a3bc
7 changed files with 351 additions and 9 deletions

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="Plugin_VideoOGL"
ProjectGUID="{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}"
RootNamespace="Plugin_VideoOGL"
@ -1103,6 +1103,14 @@
RelativePath=".\Src\stdafx.h"
>
</File>
<File
RelativePath=".\Src\TextureConverter.cpp"
>
</File>
<File
RelativePath=".\Src\TextureConverter.h"
>
</File>
<File
RelativePath=".\Src\XFB.cpp"
>