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Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1107 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="Plugin_VideoOGL"
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ProjectGUID="{CFDCEE0E-FA45-4F72-9FCC-0B88F5A75160}"
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RootNamespace="Plugin_VideoOGL"
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@ -1103,6 +1103,14 @@
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RelativePath=".\Src\stdafx.h"
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>
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</File>
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<File
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RelativePath=".\Src\TextureConverter.cpp"
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</File>
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<File
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RelativePath=".\Src\TextureConverter.h"
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>
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</File>
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<File
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RelativePath=".\Src\XFB.cpp"
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>
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