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Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1107 8ced0084-cf51-0410-be5f-012b33b47a6e
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Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.h
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38
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.h
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _TEXTURECONVERTER_H
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#define _TEXTURECONVERTER_H
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#include "TextureMngr.h"
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// Converts textures between formats
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// TODO: support multiple texture formats
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namespace TextureConverter
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{
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void Init();
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void Shutdown();
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void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,
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u8* destAddr, int dstWidth, int dstHeight);
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void DecodeToTexture(u8* srcAddr, int srcWidth, int srcHeight, GLuint destTexture);
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}
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#endif
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