Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1107 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2008-11-10 07:12:14 +00:00
parent 814d3ddb0e
commit 9199d1a3bc
7 changed files with 351 additions and 9 deletions

View File

@ -45,6 +45,7 @@
#include "VertexShaderManager.h"
#include "XFB.h"
#include "XFBConvert.h"
#include "TextureConverter.h"
#include "VideoState.h"
#if !defined(OSX64)
@ -238,10 +239,12 @@ void Video_Prepare(void)
PixelShaderMngr::Init();
GL_REPORT_ERRORD();
VertexLoaderManager::Init();
TextureConverter::Init();
}
void Video_Shutdown(void)
{
TextureConverter::Shutdown();
VertexLoaderManager::Shutdown();
VertexShaderMngr::Shutdown();
PixelShaderMngr::Shutdown();
@ -320,4 +323,4 @@ void Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset)
void Video_AddMessage(const char* pstr, u32 milliseconds)
{
Renderer::AddMessage(pstr,milliseconds);
}
}