mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Split a couple of huge files up, to make them easier to handle.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@24 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -21,6 +21,25 @@
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#include "Render.h"
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#include "BPStructs.h"
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#define I_COLORS "color"
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#define I_KCOLORS "k"
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#define I_ALPHA "alphaRef"
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#define I_TEXDIMS "texdim"
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#define I_ZBIAS "czbias"
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#define I_INDTEXSCALE "cindscale"
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#define I_INDTEXMTX "cindmtx"
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#define C_COLORS 0
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#define C_KCOLORS (C_COLORS+4)
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#define C_ALPHA (C_KCOLORS+4)
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#define C_TEXDIMS (C_ALPHA+1)
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#define C_ZBIAS (C_TEXDIMS+8)
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#define C_INDTEXSCALE (C_ZBIAS+2)
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#define C_INDTEXMTX (C_INDTEXSCALE+2)
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#define C_ENVCONST_END (C_INDTEXMTX+6)
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#define C_COLORMATRIX (C_INDTEXMTX+6)
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struct FRAGMENTSHADER
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{
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FRAGMENTSHADER() : glprogid(0) { }
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@ -31,124 +50,6 @@ struct FRAGMENTSHADER
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#endif
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};
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class PixelShaderMngr
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{
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class PIXELSHADERUID
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{
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public:
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PIXELSHADERUID() { values = new u32[3+32+6+11]; tevstages = indstages = 0; }
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~PIXELSHADERUID() { delete[] values; }
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PIXELSHADERUID(const PIXELSHADERUID& r)
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{
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values = new u32[4+32+6+11];
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tevstages = r.tevstages; indstages = r.indstages;
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int N = tevstages + indstages + 3;
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_assert_(N <= 4+32+6+11);
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for(int i = 0; i < N; ++i)
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values[i] = r.values[i];
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}
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bool operator <(const PIXELSHADERUID& _Right) const
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{
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if( values[0] < _Right.values[0] )
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return true;
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else if( values[0] > _Right.values[0] )
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return false;
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int N = tevstages + 3; // numTevStages*3/2+1
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int i = 1;
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for(; i < N; ++i) {
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if( values[i] < _Right.values[i] )
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return true;
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else if( values[i] > _Right.values[i] )
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return false;
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}
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N += indstages;
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for(; i < N; ++i) {
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if( values[i] < _Right.values[i] )
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return true;
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else if( values[i] > _Right.values[i] )
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return false;
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}
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return false;
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}
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bool operator ==(const PIXELSHADERUID& _Right) const
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{
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if( values[0] != _Right.values[0] )
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return false;
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int N = tevstages + 3; // numTevStages*3/2+1
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int i = 1;
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for(; i < N; ++i) {
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if( values[i] != _Right.values[i] )
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return false;
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}
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N += indstages;
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for(; i < N; ++i) {
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if( values[i] != _Right.values[i] )
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return false;
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}
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return true;
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}
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u32* values;
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u16 tevstages, indstages;
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};
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struct PSCacheEntry
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{
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FRAGMENTSHADER shader;
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int frameCount;
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PSCacheEntry() : frameCount(0) {}
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~PSCacheEntry() {}
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void Destroy() {
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glDeleteProgramsARB(1, &shader.glprogid);
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}
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};
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typedef std::map<PIXELSHADERUID,PSCacheEntry> PSCache;
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static FRAGMENTSHADER* pShaderLast; // last used shader
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static PSCache pshaders;
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static bool GeneratePixelShader(FRAGMENTSHADER& ps);
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static void GetPixelShaderId(PIXELSHADERUID&);
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static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)
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public:
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static void Init();
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static void Cleanup();
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static void Shutdown();
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static FRAGMENTSHADER* GetShader();
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static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
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static void SetConstants(FRAGMENTSHADER& ps); // sets pixel shader constants
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// constant management, should be called after memory is committed
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static void SetColorChanged(int type, int index);
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static void SetAlpha(const AlphaFunc& alpha);
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static void SetDestAlpha(const ConstantAlpha& alpha);
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static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
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static void SetZTetureBias(u32 bias);
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static void SetIndTexScaleChanged();
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static void SetIndMatrixChanged(int matrixidx);
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static void SetGenModeChanged();
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static void SetTevCombinerChanged(int id);
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static void SetTevKSelChanged(int id);
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static void SetTevOrderChanged(int id);
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static void SetTevIndirectChanged(int id);
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static void SetZTetureOpChanged();
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static void SetTexturesUsed(u32 nonpow2tex);
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static void SetTexDimsChanged(int texmapid);
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static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
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static GLuint GetColorMatrixProgram();
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};
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bool GeneratePixelShader(FRAGMENTSHADER& ps);
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#endif
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