mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Split a couple of huge files up, to make them easier to handle.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@24 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
145
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderManager.h
Normal file
145
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderManager.h
Normal file
@ -0,0 +1,145 @@
|
||||
// Copyright (C) 2003-2008 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _PIXELSHADERMANAGER_H
|
||||
#define _PIXELSHADERMANAGER_H
|
||||
|
||||
#include "PixelShader.h"
|
||||
|
||||
extern u32 s_texturemask;
|
||||
|
||||
class PixelShaderMngr
|
||||
{
|
||||
class PIXELSHADERUID
|
||||
{
|
||||
public:
|
||||
PIXELSHADERUID() { values = new u32[3+32+6+11]; tevstages = indstages = 0; }
|
||||
~PIXELSHADERUID() { delete[] values; }
|
||||
PIXELSHADERUID(const PIXELSHADERUID& r)
|
||||
{
|
||||
values = new u32[4+32+6+11];
|
||||
tevstages = r.tevstages; indstages = r.indstages;
|
||||
int N = tevstages + indstages + 3;
|
||||
_assert_(N <= 4+32+6+11);
|
||||
for(int i = 0; i < N; ++i)
|
||||
values[i] = r.values[i];
|
||||
}
|
||||
|
||||
bool operator <(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] < _Right.values[0] )
|
||||
return true;
|
||||
else if( values[0] > _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = tevstages + 3; // numTevStages*3/2+1
|
||||
int i = 1;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] < _Right.values[i] )
|
||||
return true;
|
||||
else if( values[i] > _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
N += indstages;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] < _Right.values[i] )
|
||||
return true;
|
||||
else if( values[i] > _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool operator ==(const PIXELSHADERUID& _Right) const
|
||||
{
|
||||
if( values[0] != _Right.values[0] )
|
||||
return false;
|
||||
|
||||
int N = tevstages + 3; // numTevStages*3/2+1
|
||||
int i = 1;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] != _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
N += indstages;
|
||||
for(; i < N; ++i) {
|
||||
if( values[i] != _Right.values[i] )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
u32* values;
|
||||
u16 tevstages, indstages;
|
||||
};
|
||||
|
||||
struct PSCacheEntry
|
||||
{
|
||||
FRAGMENTSHADER shader;
|
||||
int frameCount;
|
||||
PSCacheEntry() : frameCount(0) {}
|
||||
~PSCacheEntry() {}
|
||||
void Destroy() {
|
||||
glDeleteProgramsARB(1, &shader.glprogid);
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::map<PIXELSHADERUID,PSCacheEntry> PSCache;
|
||||
|
||||
static FRAGMENTSHADER* pShaderLast; // last used shader
|
||||
static PSCache pshaders;
|
||||
|
||||
static void GetPixelShaderId(PIXELSHADERUID&);
|
||||
static PIXELSHADERUID s_curuid; // the current pixel shader uid (progressively changed as memory is written)
|
||||
|
||||
public:
|
||||
static void Init();
|
||||
static void Cleanup();
|
||||
static void Shutdown();
|
||||
static FRAGMENTSHADER* GetShader();
|
||||
static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
|
||||
|
||||
static void SetConstants(FRAGMENTSHADER& ps); // sets pixel shader constants
|
||||
|
||||
// constant management, should be called after memory is committed
|
||||
static void SetColorChanged(int type, int index);
|
||||
static void SetAlpha(const AlphaFunc& alpha);
|
||||
static void SetDestAlpha(const ConstantAlpha& alpha);
|
||||
static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
|
||||
static void SetZTetureBias(u32 bias);
|
||||
static void SetIndTexScaleChanged();
|
||||
static void SetIndMatrixChanged(int matrixidx);
|
||||
|
||||
static void SetGenModeChanged();
|
||||
static void SetTevCombinerChanged(int id);
|
||||
static void SetTevKSelChanged(int id);
|
||||
static void SetTevOrderChanged(int id);
|
||||
static void SetTevIndirectChanged(int id);
|
||||
static void SetZTetureOpChanged();
|
||||
static void SetTexturesUsed(u32 nonpow2tex);
|
||||
static void SetTexDimsChanged(int texmapid);
|
||||
|
||||
static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
|
||||
static GLuint GetColorMatrixProgram();
|
||||
};
|
||||
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user