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PixelShaderGen: Move defines into the implementation file
These aren't used outside of it. This also reduces the amount of things in the global namespace.
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@ -18,6 +18,24 @@
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h" // for texture projection mode
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// TODO: Get rid of these
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enum : u32
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{
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C_COLORMATRIX = 0, // 0
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C_COLORS = 0, // 0
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C_KCOLORS = C_COLORS + 4, // 4
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C_ALPHA = C_KCOLORS + 4, // 8
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C_TEXDIMS = C_ALPHA + 1, // 9
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C_ZBIAS = C_TEXDIMS + 8, // 17
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C_INDTEXSCALE = C_ZBIAS + 2, // 19
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C_INDTEXMTX = C_INDTEXSCALE + 2, // 21
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C_FOGCOLOR = C_INDTEXMTX + 6, // 27
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C_FOGI = C_FOGCOLOR + 1, // 28
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C_FOGF = C_FOGI + 1, // 29
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C_ZSLOPE = C_FOGF + 2, // 31
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C_EFBSCALE = C_ZSLOPE + 1, // 32
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C_PENVCONST_END = C_EFBSCALE + 1
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};
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static const char *tevKSelTableC[] =
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{
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