PixelShaderGen: Move defines into the implementation file

These aren't used outside of it. This also reduces the amount of things in
the global namespace.
This commit is contained in:
Lioncash
2015-09-01 12:18:13 -04:00
parent c760ffbd28
commit 91eff28699
2 changed files with 18 additions and 17 deletions

View File

@ -9,23 +9,6 @@
#include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/VideoCommon.h"
// TODO: get rid of them as they aren't used
#define C_COLORMATRIX 0 // 0
#define C_COLORS 0 // 0
#define C_KCOLORS (C_COLORS + 4) // 4
#define C_ALPHA (C_KCOLORS + 4) // 8
#define C_TEXDIMS (C_ALPHA + 1) // 9
#define C_ZBIAS (C_TEXDIMS + 8) //17
#define C_INDTEXSCALE (C_ZBIAS + 2) //19
#define C_INDTEXMTX (C_INDTEXSCALE + 2) //21
#define C_FOGCOLOR (C_INDTEXMTX + 6) //27
#define C_FOGI (C_FOGCOLOR + 1) //28
#define C_FOGF (C_FOGI + 1) //29
#define C_ZSLOPE (C_FOGF + 2) //31
#define C_EFBSCALE (C_ZSLOPE + 1) //32
#define C_PENVCONST_END (C_EFBSCALE + 1)
// Different ways to achieve rendering with destination alpha
enum DSTALPHA_MODE
{