D3D11: Implement EFB format reinterpretation.

Now someone port this to OpenGL please, kthxbye.

Fix some warnings, fix a wrong string, ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7061 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2011-02-04 17:00:34 +00:00
parent d698e022f5
commit 91ff420ed6
8 changed files with 122 additions and 11 deletions

View File

@ -110,28 +110,28 @@ void FreeLookInput( UINT iMsg, WPARAM wParam )
if (mouseLookEnabled) {
GetCursorPos(&point);
VertexShaderManager::RotateView((point.x - lastMouse[0]) / 200.0f, (point.y - lastMouse[1]) / 200.0f);
lastMouse[0] = point.x;
lastMouse[1] = point.y;
lastMouse[0] = (float)point.x;
lastMouse[1] = (float)point.y;
}
if (mouseMoveEnabled) {
GetCursorPos(&point);
VertexShaderManager::TranslateView((point.x - lastMouse[0]) / 50.0f, (point.y - lastMouse[1]) / 50.0f);
lastMouse[0] = point.x;
lastMouse[1] = point.y;
lastMouse[0] = (float)point.x;
lastMouse[1] = (float)point.y;
}
break;
case WM_RBUTTONDOWN:
GetCursorPos(&point);
lastMouse[0] = point.x;
lastMouse[1] = point.y;
lastMouse[0] = (float)point.x;
lastMouse[1] = (float)point.y;
mouseLookEnabled= true;
break;
case WM_MBUTTONDOWN:
GetCursorPos(&point);
lastMouse[0] = point.x;
lastMouse[1] = point.y;
lastMouse[0] = (float)point.x;
lastMouse[1] = (float)point.y;
mouseMoveEnabled= true;
break;
case WM_RBUTTONUP: