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D3D11: Implement EFB format reinterpretation.
Now someone port this to OpenGL please, kthxbye. Fix some warnings, fix a wrong string, ... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7061 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -62,7 +62,7 @@ bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
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std::string msg = (char*)errorBuffer->GetBufferPointer();
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msg += "\n\n";
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msg += code;
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MessageBoxA(0, msg.c_str(), "Error compiling pixel shader", MB_ICONERROR);
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MessageBoxA(0, msg.c_str(), "Error compiling vertex shader", MB_ICONERROR);
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}
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*blob = NULL;
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