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D3D11: Implement EFB format reinterpretation.
Now someone port this to OpenGL please, kthxbye. Fix some warnings, fix a wrong string, ... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7061 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -43,6 +43,8 @@ public:
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static ID3D11PixelShader* GetColorCopyProgram(bool multisampled);
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static ID3D11PixelShader* GetDepthMatrixProgram(bool multisampled);
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static ID3D11PixelShader* GetClearProgram();
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static ID3D11PixelShader* ReinterpRGBA6ToRGB8();
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static ID3D11PixelShader* ReinterpRGB8ToRGBA6();
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static void InvalidateMSAAShaders();
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