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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Initial removal of Nvidia CG. Still some more cleanup to go
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@ -85,7 +85,7 @@ void PixelShaderManager::Shutdown()
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void PixelShaderManager::SetConstants()
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{
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if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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Dirty();
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for (int i = 0; i < 2; ++i)
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{
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@ -184,7 +184,7 @@ void VertexShaderManager::Dirty()
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// TODO: A cleaner way to control the matricies without making a mess in the parameters field
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void VertexShaderManager::SetConstants()
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{
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if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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Dirty();
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if (nTransformMatricesChanged[0] >= 0)
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{
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@ -87,7 +87,6 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
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iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
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iniFile.Get("Settings", "UseGLSL", &bUseGLSL, true);
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iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
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iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
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@ -143,7 +142,6 @@ void VideoConfig::GameIniLoad(const char *ini_file)
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iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
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iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
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iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder);
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iniFile.GetIfExists("Video_Settings", "UseGLSL", &bUseGLSL);
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iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering);
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iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
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@ -176,7 +174,6 @@ void VideoConfig::VerifyValidity()
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if (!backend_info.bSupports3DVision) b3DVision = false;
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if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
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if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false;
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if (!backend_info.bSupportsGLSL) bUseGLSL = false;
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}
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void VideoConfig::Save(const char *ini_file)
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@ -218,7 +215,6 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Settings", "Wireframe", bWireFrame);
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iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
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iniFile.Set("Settings", "DisableFog", bDisableFog);
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iniFile.Set("Settings", "UseGLSL", bUseGLSL);
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iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
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iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
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@ -281,7 +277,6 @@ void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
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SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
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SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
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SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
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SET_IF_DIFFERS("Video_Settings", "UseGLSL", bUseGLSL);
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SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
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SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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@ -103,7 +103,6 @@ struct VideoConfig
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bool bWireFrame;
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bool bDstAlphaPass;
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bool bDisableFog;
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bool bUseGLSL;
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// Utility
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bool bDumpTextures;
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