Initial removal of Nvidia CG. Still some more cleanup to go

This commit is contained in:
Ryan Houdek
2012-12-24 11:09:52 -06:00
parent cf8f936abb
commit 9209253e0d
28 changed files with 197 additions and 2570 deletions

View File

@ -184,7 +184,7 @@ void VertexShaderManager::Dirty()
// TODO: A cleaner way to control the matricies without making a mess in the parameters field
void VertexShaderManager::SetConstants()
{
if (g_ActiveConfig.bUseGLSL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
Dirty();
if (nTransformMatricesChanged[0] >= 0)
{