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https://github.com/dolphin-emu/dolphin.git
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Initial removal of Nvidia CG. Still some more cleanup to go
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@ -87,7 +87,6 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
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iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
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iniFile.Get("Settings", "UseGLSL", &bUseGLSL, true);
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iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
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iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
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@ -143,7 +142,6 @@ void VideoConfig::GameIniLoad(const char *ini_file)
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iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
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iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
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iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder);
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iniFile.GetIfExists("Video_Settings", "UseGLSL", &bUseGLSL);
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iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering);
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iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
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@ -176,7 +174,6 @@ void VideoConfig::VerifyValidity()
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if (!backend_info.bSupports3DVision) b3DVision = false;
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if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
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if (!backend_info.bSupportsPixelLighting) bEnablePixelLighting = false;
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if (!backend_info.bSupportsGLSL) bUseGLSL = false;
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}
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void VideoConfig::Save(const char *ini_file)
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@ -218,7 +215,6 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Settings", "Wireframe", bWireFrame);
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iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
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iniFile.Set("Settings", "DisableFog", bDisableFog);
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iniFile.Set("Settings", "UseGLSL", bUseGLSL);
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iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
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iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
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@ -281,7 +277,6 @@ void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
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SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
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SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
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SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
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SET_IF_DIFFERS("Video_Settings", "UseGLSL", bUseGLSL);
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SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
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SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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