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Initial removal of Nvidia CG. Still some more cleanup to go
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@ -75,14 +75,14 @@ bool ApplyShader()
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}
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}
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// TODO: Convert PP shaders to GLSL
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if (s_shader.glprogid != 0)
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{
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PixelShaderCache::SetCurrentShader(s_shader.glprogid);
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// SetBothShaders(s_shader, 0);
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return true;
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}
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else
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{
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PixelShaderCache::DisableShader();
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return false;
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}
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}
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