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LightingShader: hard code const variable
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@ -1088,7 +1088,7 @@ void Renderer::ApplyState(bool bUseDstAlpha)
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}
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ID3D11Buffer* const_buffers[2] = {PixelShaderCache::GetConstantBuffer(), VertexShaderCache::GetConstantBuffer()};
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D3D::context->PSSetConstantBuffers(0, 2, const_buffers);
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D3D::context->PSSetConstantBuffers(0, 1 + g_ActiveConfig.bEnablePixelLighting, const_buffers);
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D3D::context->VSSetConstantBuffers(0, 1, const_buffers+1);
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D3D::context->PSSetShader(PixelShaderCache::GetActiveShader(), nullptr, 0);
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