LightingShader: hard code const variable

This commit is contained in:
degasus
2014-05-30 16:17:30 +02:00
parent e456a5e64f
commit 924ad1ee9f
9 changed files with 133 additions and 105 deletions

View File

@ -28,19 +28,6 @@
#define SHADER_TEXTURE7_ATTRIB 15
// shader variables
#define I_POSNORMALMATRIX "cpnmtx"
#define I_PROJECTION "cproj"
#define I_MATERIALS "cmtrl"
#define I_LIGHT_COLORS "clight_colors"
#define I_LIGHTS "clights"
#define I_TEXMATRICES "ctexmtx"
#define I_TRANSFORMMATRICES "ctrmtx"
#define I_NORMALMATRICES "cnmtx"
#define I_POSTTRANSFORMMATRICES "cpostmtx"
#define I_DEPTHPARAMS "cDepth" // farZ, zRange
//TODO: get rid of them, they aren't used at all
#define C_POSNORMALMATRIX 0
#define C_PROJECTION (C_POSNORMALMATRIX + 6)