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D3D: Add geometry shader stereoscopy support.
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@ -79,7 +79,8 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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g_Config.backend_info.bSupportsOversizedViewports = false;
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g_Config.backend_info.bSupportsStereoscopy = false; // TODO: not implemented
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g_Config.backend_info.bSupportsStereoscopy = true;
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g_Config.backend_info.bSupportsGSInstancing = false;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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