D3D: Add geometry shader stereoscopy support.

This commit is contained in:
Jules Blok
2014-11-02 23:40:52 +01:00
parent d5ebdf7a97
commit 9253bb7d96
10 changed files with 112 additions and 73 deletions

View File

@ -7,7 +7,6 @@
#include "VideoCommon/LightingShaderGen.h"
#include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/XFMemory.h"
// TODO should be reordered
#define SHADER_POSITION_ATTRIB 0
@ -64,5 +63,3 @@ typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
void GenerateVSOutputStruct(ShaderCode& object, API_TYPE api_type);
void GenerateVSOutputStruct(ShaderGeneratorInterface& object, API_TYPE api_type);