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D3D: Add geometry shader stereoscopy support.
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@ -7,7 +7,6 @@
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#include "VideoCommon/LightingShaderGen.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/XFMemory.h"
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// TODO should be reordered
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#define SHADER_POSITION_ATTRIB 0
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@ -64,5 +63,3 @@ typedef ShaderCode VertexShaderCode; // TODO: Obsolete..
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void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type);
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void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type);
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void GenerateVSOutputStruct(ShaderCode& object, API_TYPE api_type);
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void GenerateVSOutputStruct(ShaderGeneratorInterface& object, API_TYPE api_type);
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