VideoCommon: Handle wireframe mode in the geometry shader.

This commit is contained in:
Jules Blok
2014-12-19 12:03:11 +01:00
parent ca18e51450
commit 925bbcb85b
4 changed files with 7 additions and 11 deletions

View File

@ -1084,10 +1084,7 @@ void Renderer::ApplyState(bool bUseDstAlpha)
{
gx_state.blend.use_dst_alpha = bUseDstAlpha;
D3D::stateman->PushBlendState(gx_state_cache.Get(gx_state.blend));
D3D::stateman->PushDepthState(gx_state_cache.Get(gx_state.zmode));
gx_state.raster.wireframe = g_ActiveConfig.bWireFrame;
D3D::stateman->PushRasterizerState(gx_state_cache.Get(gx_state.raster));
for (unsigned int stage = 0; stage < 8; stage++)

View File

@ -1800,9 +1800,6 @@ void Renderer::RestoreAPIState()
SetLogicOpMode();
SetViewport();
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
glPolygonMode(GL_FRONT_AND_BACK, g_ActiveConfig.bWireFrame ? GL_LINE : GL_FILL);
VertexManager *vm = (OGL::VertexManager*)g_vertex_manager;
glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
if (vm->m_last_vao)