mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
VideoCommon: Handle wireframe mode in the geometry shader.
This commit is contained in:
@ -49,18 +49,19 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
|
||||
const unsigned int vertex_out = primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4;
|
||||
|
||||
uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
|
||||
uid_data->wireframe = g_ActiveConfig.bWireFrame;
|
||||
if (ApiType == API_OPENGL)
|
||||
{
|
||||
// Insert layout parameters
|
||||
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
|
||||
{
|
||||
out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type], g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
|
||||
out.Write("layout(triangle_strip, max_vertices = %d) out;\n", vertex_out);
|
||||
out.Write("layout(%s_strip, max_vertices = %d) out;\n", g_ActiveConfig.bWireFrame ? "line" : "triangle", vertex_out);
|
||||
}
|
||||
else
|
||||
{
|
||||
out.Write("layout(%s) in;\n", primitives_ogl[primitive_type]);
|
||||
out.Write("layout(triangle_strip, max_vertices = %d) out;\n", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out);
|
||||
out.Write("layout(%s_strip, max_vertices = %d) out;\n", g_ActiveConfig.bWireFrame ? "line" : "triangle", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out);
|
||||
}
|
||||
}
|
||||
|
||||
@ -114,12 +115,12 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
|
||||
if (g_ActiveConfig.backend_info.bSupportsGSInstancing)
|
||||
{
|
||||
out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, g_ActiveConfig.iStereoMode > 0 ? 2 : 1);
|
||||
out.Write("void main(%s VS_OUTPUT o[%d], inout TriangleStream<VertexData> output, in uint InstanceID : SV_GSInstanceID)\n{\n", primitives_d3d[primitive_type], vertex_in);
|
||||
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint InstanceID : SV_GSInstanceID)\n{\n", primitives_d3d[primitive_type], vertex_in, g_ActiveConfig.bWireFrame ? "Line" : "Triangle");
|
||||
}
|
||||
else
|
||||
{
|
||||
out.Write("[maxvertexcount(%d)]\n", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out);
|
||||
out.Write("void main(%s VS_OUTPUT o[%d], inout TriangleStream<VertexData> output)\n{\n", primitives_d3d[primitive_type], vertex_in);
|
||||
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n", primitives_d3d[primitive_type], vertex_in, g_ActiveConfig.bWireFrame ? "Line" : "Triangle");
|
||||
}
|
||||
|
||||
out.Write("\tVertexData ps;\n");
|
||||
@ -305,5 +306,5 @@ void GenerateGeometryShaderCode(ShaderCode& object, u32 primitive_type, API_TYPE
|
||||
bool IsPassthroughGeometryShader(GeometryShaderUid& object)
|
||||
{
|
||||
geometry_shader_uid_data* uid_data = object.GetUidData<geometry_shader_uid_data>();
|
||||
return uid_data->primitive_type == PRIMITIVE_TRIANGLES && !uid_data->stereo;
|
||||
return uid_data->primitive_type == PRIMITIVE_TRIANGLES && !uid_data->stereo && !uid_data->wireframe;
|
||||
}
|
||||
|
Reference in New Issue
Block a user