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Software: Use new scissor logic
Unlike the hardware backends, the software renderer can use multiple scissor rectangles (though this will result in extra rasterization).
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@ -10,9 +10,10 @@ struct OutputVertexData;
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namespace Rasterizer
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{
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void Init();
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void ScissorChanged();
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void UpdateZSlope(const OutputVertexData* v0, const OutputVertexData* v1,
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const OutputVertexData* v2);
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const OutputVertexData* v2, s32 x_off, s32 y_off);
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void DrawTriangleFrontFace(const OutputVertexData* v0, const OutputVertexData* v1,
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const OutputVertexData* v2);
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