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Software: Use new scissor logic
Unlike the hardware backends, the software renderer can use multiple scissor rectangles (though this will result in extra rasterization).
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@ -58,6 +58,8 @@ public:
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const AbstractTexture* src_texture,
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const MathUtil::Rectangle<int>& src_rect) override;
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void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
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protected:
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std::unique_ptr<BoundingBox> CreateBoundingBox() const override;
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