Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-22 21:16:12 +00:00
parent 769160dfbd
commit 927815bc9b
16 changed files with 367 additions and 31 deletions

View File

@ -49,6 +49,15 @@
// Build with playback rerecording options
//#define SETUP_AVOID_OPENGL_SCREEN_MESSAGE_HANG
// Use a timer to wait for threads for stop instead of WaitForEternity()
/* I tried that this worked with these options
SETUP_FREE_VIDEO_PLUGIN_ON_BOOT
SETUP_DONT_FREE_PLUGIN_ON_STOP
then the Confirm on Close message box doesn't hang, and we have a controlled Shutdown process
without any hanged threads. The downside is a few error messages in the ShutDown() of the
OpenGL plugin, so I still need FreeLibrary() to clean it, even with this option. */
//#define SETUP_TIMER_WAITING
// Build with playback rerecording options
//#define RERECORDING