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Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -194,15 +194,29 @@ int abc = 0;
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Core::ReconnectWiimote();
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return 0;
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// -----------------------------------------
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#ifdef RERECORDING
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case INPUT_FRAME_COUNTER:
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// Wind back the frame counter after a save state has been loaded
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Core::WindBack((int)lParam);
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return 0;
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// -----------------
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case INPUT_FRAME_COUNTER:
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// Wind back the frame counter after a save state has been loaded
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Core::WindBack((int)lParam);
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return 0;
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#endif
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// -----------------------------
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// -----------------------------------------
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#ifdef SETUP_TIMER_WAITING
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// -----------------
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case OPENGL_VIDEO_STOP:
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// The Video thread has been shut down
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Core::VideoThreadEnd();
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//Console::Print("OPENGL_VIDEO_STOP\n");
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return 0;
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#endif
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// -----------------------------
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}
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break;
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//default:
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// return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
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}
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