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Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -19,6 +19,7 @@
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#include "Config.h"
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#include "IniFile.h"
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#include "svnrev.h"
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#include "Setup.h"
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#include "Render.h"
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@ -768,9 +769,11 @@ void OpenGL_Shutdown()
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hRC = NULL; // Set RC To NULL
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}
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if (hDC && !ReleaseDC(EmuWindow::GetWnd(),hDC)) // Are We Able To Release The DC
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if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC)) // Are We Able To Release The DC
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{
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#ifndef SETUP_TIMER_WAITING // This fails
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MessageBox(NULL,"Release Device Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
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#endif
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hDC = NULL; // Set DC To NULL
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}
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#elif defined(HAVE_X11) && HAVE_X11
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