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Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -299,7 +299,9 @@ void Video_Prepare(void)
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void Shutdown(void)
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{
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Fifo_Shutdown();
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TextureConverter::Shutdown();
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#ifndef SETUP_TIMER_WAITING // This is not compatible, it crashes after the second Stop
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TextureConverter::Shutdown();
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#endif
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VertexLoaderManager::Shutdown();
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VertexShaderCache::Shutdown();
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VertexShaderManager::Shutdown();
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@ -308,8 +310,14 @@ void Shutdown(void)
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VertexManager::Shutdown();
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TextureMngr::Shutdown();
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OpcodeDecoder_Shutdown();
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Renderer::Shutdown();
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#ifndef SETUP_TIMER_WAITING // This is not compatible, it may crashes after a Stop
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Renderer::Shutdown();
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#endif
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OpenGL_Shutdown();
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#ifdef SETUP_TIMER_WAITING
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// Do we ever destroy the window?
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EmuWindow::Close();
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#endif
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}
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