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nJoy: Preparation for adding new options. NOTICE: Not tested in OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1665 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
156
Source/Plugins/Plugin_nJoy_SDL/Src/Config.cpp
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156
Source/Plugins/Plugin_nJoy_SDL/Src/Config.cpp
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//////////////////////////////////////////////////////////////////////////////////////////
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// Project description
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Name: nJoy
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003-2008 Dolphin Project.
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////
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// Include
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#include "nJoy.h"
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// Enable output log
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DEBUG_INIT()
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{
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if (pFile)
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return;
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#ifdef _WIN32
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char dateStr [9];
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_strdate( dateStr);
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char timeStr [9];
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_strtime( timeStr );
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#endif
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pFile = fopen ("nJoy-debug.txt","wt");
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fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
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#ifdef _WIN32
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fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
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#endif
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fprintf(pFile, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
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}
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// Disable output log
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DEBUG_QUIT()
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{
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if (!pFile)
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return;
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#ifdef _WIN32
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char timeStr [9];
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_strtime(timeStr);
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fprintf(pFile, "_______________\n");
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fprintf(pFile, "Time: %s", timeStr);
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#endif
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fclose(pFile);
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}
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// Save settings to file
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SaveConfig()
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{
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IniFile file;
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file.Load("nJoy.ini");
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for (int i = 0; i < 4; i++)
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{
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char SectionName[32];
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sprintf(SectionName, "PAD%i", i+1);
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file.Set(SectionName, "l_shoulder", joysticks[i].buttons[CTL_L_SHOULDER]);
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file.Set(SectionName, "r_shoulder", joysticks[i].buttons[CTL_R_SHOULDER]);
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file.Set(SectionName, "a_button", joysticks[i].buttons[CTL_A_BUTTON]);
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file.Set(SectionName, "b_button", joysticks[i].buttons[CTL_B_BUTTON]);
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file.Set(SectionName, "x_button", joysticks[i].buttons[CTL_X_BUTTON]);
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file.Set(SectionName, "y_button", joysticks[i].buttons[CTL_Y_BUTTON]);
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file.Set(SectionName, "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]);
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file.Set(SectionName, "start_button", joysticks[i].buttons[CTL_START]);
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file.Set(SectionName, "dpad", joysticks[i].dpad);
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file.Set(SectionName, "dpad_up", joysticks[i].dpad2[CTL_D_PAD_UP]);
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file.Set(SectionName, "dpad_down", joysticks[i].dpad2[CTL_D_PAD_DOWN]);
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file.Set(SectionName, "dpad_left", joysticks[i].dpad2[CTL_D_PAD_LEFT]);
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file.Set(SectionName, "dpad_right", joysticks[i].dpad2[CTL_D_PAD_RIGHT]);
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file.Set(SectionName, "main_x", joysticks[i].axis[CTL_MAIN_X]);
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file.Set(SectionName, "main_y", joysticks[i].axis[CTL_MAIN_Y]);
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file.Set(SectionName, "sub_x", joysticks[i].axis[CTL_SUB_X]);
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file.Set(SectionName, "sub_y", joysticks[i].axis[CTL_SUB_Y]);
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file.Set(SectionName, "enabled", joysticks[i].enabled);
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file.Set(SectionName, "deadzone", joysticks[i].deadzone);
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file.Set(SectionName, "halfpress", joysticks[i].halfpress);
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file.Set(SectionName, "joy_id", joysticks[i].ID);
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file.Set(SectionName, "controllertype", joysticks[i].controllertype);
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file.Set(SectionName, "eventnum", joysticks[i].eventnum);
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}
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file.Save("nJoy.ini");
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}
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// Load settings from file
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void LoadConfig()
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{
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IniFile file;
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file.Load("nJoy.ini");
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for (int i = 0; i < 4; i++)
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{
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char SectionName[32];
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sprintf(SectionName, "PAD%i", i+1);
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file.Get(SectionName, "l_shoulder", &joysticks[i].buttons[CTL_L_SHOULDER], 4);
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file.Get(SectionName, "r_shoulder", &joysticks[i].buttons[CTL_R_SHOULDER], 5);
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file.Get(SectionName, "a_button", &joysticks[i].buttons[CTL_A_BUTTON], 0);
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file.Get(SectionName, "b_button", &joysticks[i].buttons[CTL_B_BUTTON], 1);
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file.Get(SectionName, "x_button", &joysticks[i].buttons[CTL_X_BUTTON], 3);
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file.Get(SectionName, "y_button", &joysticks[i].buttons[CTL_Y_BUTTON], 2);
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file.Get(SectionName, "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], 7);
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file.Get(SectionName, "start_button", &joysticks[i].buttons[CTL_START], 9);
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file.Get(SectionName, "dpad", &joysticks[i].dpad, 0);
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file.Get(SectionName, "dpad_up", &joysticks[i].dpad2[CTL_D_PAD_UP], 0);
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file.Get(SectionName, "dpad_down", &joysticks[i].dpad2[CTL_D_PAD_DOWN], 0);
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file.Get(SectionName, "dpad_left", &joysticks[i].dpad2[CTL_D_PAD_LEFT], 0);
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file.Get(SectionName, "dpad_right", &joysticks[i].dpad2[CTL_D_PAD_RIGHT], 0);
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file.Get(SectionName, "main_x", &joysticks[i].axis[CTL_MAIN_X], 0);
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file.Get(SectionName, "main_y", &joysticks[i].axis[CTL_MAIN_Y], 1);
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file.Get(SectionName, "sub_x", &joysticks[i].axis[CTL_SUB_X], 2);
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file.Get(SectionName, "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3);
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file.Get(SectionName, "enabled", &joysticks[i].enabled, 1);
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file.Get(SectionName, "deadzone", &joysticks[i].deadzone, 9);
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file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6);
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file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
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file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0);
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file.Get(SectionName, "eventnum", &joysticks[i].eventnum, 0);
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}
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}
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