mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
nJoy: Preparation for adding new options. NOTICE: Not tested in OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1665 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -29,73 +29,52 @@
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////
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// Include
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#include "nJoy.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Variables
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// Rumble in windows
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#define _CONTROLLER_STATE_H // avoid certain declarations in nJoy.h
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FILE *pFile;
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HINSTANCE nJoy_hInst = NULL;
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CONTROLLER_INFO *joyinfo = 0;
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CONTROLLER_STATE joystate[4];
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CONTROLLER_MAPPING joysticks[4];
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bool emulator_running = FALSE;
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HWND m_hWnd; // Handle to window
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// Handle to window
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HWND m_hWnd;
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#ifdef USE_RUMBLE_DINPUT_HACK
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bool g_rumbleEnable = FALSE;
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#endif
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// Rumble in windows
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// Rumble
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#ifdef _WIN32
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#ifdef USE_RUMBLE_DINPUT_HACK
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LPDIRECTINPUT8 g_pDI = NULL;
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LPDIRECTINPUTDEVICE8 g_pDevice = NULL;
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LPDIRECTINPUTEFFECT g_pEffect = NULL;
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DWORD g_dwNumForceFeedbackAxis = 0;
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INT g_nXForce = 0;
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INT g_nYForce = 0;
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#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
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HRESULT InitDirectInput(HWND hDlg);
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VOID FreeDirectInput();
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BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
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BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
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HRESULT SetDeviceForcesXY();
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#endif
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#elif defined(__linux__)
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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int fd;
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char device_file_name[64];
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struct ff_effect effect;
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bool CanRumble = false;
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extern int fd;
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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//////////////////////////////////////////////////////////////////////////////////////////
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// wxWidgets
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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#if defined(HAVE_WX) && HAVE_WX
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class wxDLLApp : public wxApp
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{
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return true;
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}
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};
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bool OnInit()
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{
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return true;
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}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// DllMain
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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@ -181,10 +160,12 @@ void DllConfig(HWND _hParent)
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}
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LoadConfig(); // load settings
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#if defined(HAVE_WX) && HAVE_WX
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ConfigBox frame(NULL);
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frame.ShowModal();
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#endif
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#if defined(HAVE_WX) && HAVE_WX
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ConfigBox frame(NULL);
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frame.ShowModal();
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#endif
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#endif
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}
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@ -242,7 +223,7 @@ void PAD_Shutdown()
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SDL_Quit();
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#ifdef _DEBUG
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DEBUG_QUIT();
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DEBUG_QUIT();
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#endif
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delete [] joyinfo;
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@ -250,14 +231,15 @@ void PAD_Shutdown()
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emulator_running = FALSE;
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#ifdef _WIN32
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#ifdef USE_RUMBLE_DINPUT_HACK
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FreeDirectInput();
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#endif
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#ifdef USE_RUMBLE_DINPUT_HACK
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FreeDirectInput();
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#endif
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#elif defined(__linux__)
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close(fd);
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close(fd);
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#endif
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}
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// Set PAD status
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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@ -265,10 +247,10 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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if (!joysticks[_numPAD].enabled)
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return;
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// clear pad status
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// Clear pad status
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memset(_pPADStatus, 0, sizeof(SPADStatus));
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// get pad status
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// Get pad status
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GetJoyState(_numPAD);
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// Reset!
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@ -287,10 +269,10 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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// Adjust range
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// The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768)
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// The value used for the gamecube controller is an unsigned char (0 to 255)
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int main_stick_x = (joystate[_numPAD].axis[CTL_MAIN_X]>>8);
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int main_stick_y = -(joystate[_numPAD].axis[CTL_MAIN_Y]>>8);
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int sub_stick_x = (joystate[_numPAD].axis[CTL_SUB_X]>>8);
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int sub_stick_y = -(joystate[_numPAD].axis[CTL_SUB_Y]>>8);
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int main_stick_x = (joystate[_numPAD].axis[CTL_MAIN_X] >> 8);
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int main_stick_y = -(joystate[_numPAD].axis[CTL_MAIN_Y] >> 8);
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int sub_stick_x = (joystate[_numPAD].axis[CTL_SUB_X] >> 8);
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int sub_stick_y = -(joystate[_numPAD].axis[CTL_SUB_Y] >> 8);
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// Quick fix
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if (main_stick_x > 127)
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@ -351,8 +333,8 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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// Set D-pad
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if (joysticks[_numPAD].controllertype == CTL_TYPE_JOYSTICK)
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{
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if (joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_UP || joystate[_numPAD].dpad == SDL_HAT_RIGHTUP ) _pPADStatus->button|=PAD_BUTTON_UP;
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if (joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_LEFT || joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN ) _pPADStatus->button|=PAD_BUTTON_LEFT;
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if (joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_UP || joystate[_numPAD].dpad == SDL_HAT_RIGHTUP ) _pPADStatus->button|=PAD_BUTTON_UP;
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if (joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_LEFT || joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN ) _pPADStatus->button|=PAD_BUTTON_LEFT;
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if (joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN || joystate[_numPAD].dpad == SDL_HAT_DOWN || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_DOWN;
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if (joystate[_numPAD].dpad == SDL_HAT_RIGHTUP || joystate[_numPAD].dpad == SDL_HAT_RIGHT || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_RIGHT;
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}
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@ -368,127 +350,15 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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_pPADStatus->button|=PAD_BUTTON_RIGHT;
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}
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//
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_pPADStatus->err = PAD_ERR_NONE;
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#ifdef _WIN32
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#ifdef USE_RUMBLE_DINPUT_HACK
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if (joystate[_numPAD].halfpress)
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if (!g_pDI)
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if (FAILED(InitDirectInput(m_hWnd)))
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{
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MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
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g_rumbleEnable = FALSE;
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//return;
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}
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else
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g_rumbleEnable = TRUE;
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if (g_rumbleEnable)
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{
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g_pDevice->Acquire();
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if (g_pEffect)
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g_pEffect->Start(1, 0);
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}
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#endif
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#elif defined(__linux__)
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if (!fd)
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{
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sprintf(device_file_name, "/dev/input/event%d", joysticks[_numPAD].eventnum); //TODO: Make dynamic //
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/* Open device */
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fd = open(device_file_name, O_RDWR);
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if (fd == -1) {
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perror("Open device file");
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//Something wrong, probably permissions, just return now
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return;
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}
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int n_effects = 0;
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if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
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perror("Ioctl number of effects");
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}
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if (n_effects > 0)
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CanRumble = true;
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else
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return; // Return since we can't do any effects
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/* a strong rumbling effect */
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effect.type = FF_RUMBLE;
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effect.id = -1;
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effect.u.rumble.strong_magnitude = 0x8000;
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effect.u.rumble.weak_magnitude = 0;
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effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
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effect.replay.delay = 0;
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if (ioctl(fd, EVIOCSFF, &effect) == -1) {
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perror("Upload effect");
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CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
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}
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}
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#endif
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// Use rumble
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PAD_Use_Rumble(_numPAD, _pPADStatus);
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}
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// Set PAD rumble
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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// (Stop=0, Rumble=1)
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void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
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{
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//if (_numPAD > 0)
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// return;
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// not supported by SDL
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// So we need to use platform specific stuff
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#ifdef _WIN32
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#ifdef USE_RUMBLE_DINPUT_HACK
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static int a = 0;
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if ((_uType == 0) || (_uType == 2))
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{
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a = 0;
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}
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else if (_uType == 1)
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{
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a = _uStrength > 2 ? 8000 : 0;
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}
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a = int ((float)a * 0.96f);
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if (!g_rumbleEnable)
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{
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a = 0;
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}
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else
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{
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g_nYForce = a;
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SetDeviceForcesXY();
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}
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#endif
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#elif defined(__linux__)
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struct input_event event;
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if (CanRumble)
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{
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if (_uType == 1)
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{
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event.type = EV_FF;
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event.code = effect.id;
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event.value = 1;
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if (write(fd, (const void*) &event, sizeof(event)) == -1) {
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perror("Play effect");
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exit(1);
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}
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}
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if ((_uType == 0) || (_uType == 2))
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{
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event.type = EV_FF;
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event.code = effect.id;
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event.value = 0;
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if (write(fd, (const void*) &event, sizeof(event)) == -1) {
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perror("Stop effect");
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exit(1);
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}
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}
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}
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#endif
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}
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// Set PAD attached pads
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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@ -510,13 +380,19 @@ unsigned int PAD_GetAttachedPads()
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return connected;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Custom Functions
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ReadButton(int controller, int button) {
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// Read buttons status. Called from GetJoyState().
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ReadButton(int controller, int button)
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{
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int ctl_button = joysticks[controller].buttons[button];
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if (ctl_button < joyinfo[joysticks[controller].ID].NumButtons) {
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if (ctl_button < joyinfo[joysticks[controller].ID].NumButtons)
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{
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joystate[controller].buttons[button] = SDL_JoystickGetButton(joystate[controller].joy, ctl_button);
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}
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}
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@ -540,10 +416,14 @@ void GetJoyState(int controller)
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ReadButton(controller, CTL_Y_BUTTON);
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ReadButton(controller, CTL_Z_TRIGGER);
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ReadButton(controller, CTL_START);
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PanicAlert("%i", CTL_A_BUTTON);
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//
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if (joysticks[controller].halfpress < joyinfo[controller].NumButtons)
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joystate[controller].halfpress = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].halfpress);
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// Check if we have an analog or digital joypad
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if (joysticks[controller].controllertype == CTL_TYPE_JOYSTICK)
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{
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joystate[controller].dpad = SDL_JoystickGetHat(joystate[controller].joy, joysticks[controller].dpad);
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@ -578,6 +458,7 @@ int Search_Devices()
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joyinfo = new CONTROLLER_INFO [numjoy];
|
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}
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|
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// Warn the user of no joysticks are detected
|
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if (numjoy == 0)
|
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{
|
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#ifdef _WIN32
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@ -619,305 +500,3 @@ int Search_Devices()
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|
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return numjoy;
|
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}
|
||||
|
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// Enable output log
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void DEBUG_INIT()
|
||||
{
|
||||
if (pFile)
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
char dateStr [9];
|
||||
_strdate( dateStr);
|
||||
char timeStr [9];
|
||||
_strtime( timeStr );
|
||||
#endif
|
||||
|
||||
pFile = fopen ("nJoy-debug.txt","wt");
|
||||
fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
|
||||
#ifdef _WIN32
|
||||
fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
|
||||
#endif
|
||||
fprintf(pFile, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>\n");
|
||||
}
|
||||
|
||||
// Disable output log
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void DEBUG_QUIT()
|
||||
{
|
||||
if (!pFile)
|
||||
return;
|
||||
|
||||
#ifdef _WIN32
|
||||
char timeStr [9];
|
||||
_strtime(timeStr);
|
||||
|
||||
fprintf(pFile, "_______________\n");
|
||||
fprintf(pFile, "Time: %s", timeStr);
|
||||
#endif
|
||||
fclose(pFile);
|
||||
}
|
||||
|
||||
// Save settings to file
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void SaveConfig()
|
||||
{
|
||||
IniFile file;
|
||||
file.Load("nJoy.ini");
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
char SectionName[32];
|
||||
sprintf(SectionName, "PAD%i", i+1);
|
||||
|
||||
file.Set(SectionName, "l_shoulder", joysticks[i].buttons[CTL_L_SHOULDER]);
|
||||
file.Set(SectionName, "r_shoulder", joysticks[i].buttons[CTL_R_SHOULDER]);
|
||||
file.Set(SectionName, "a_button", joysticks[i].buttons[CTL_A_BUTTON]);
|
||||
file.Set(SectionName, "b_button", joysticks[i].buttons[CTL_B_BUTTON]);
|
||||
file.Set(SectionName, "x_button", joysticks[i].buttons[CTL_X_BUTTON]);
|
||||
file.Set(SectionName, "y_button", joysticks[i].buttons[CTL_Y_BUTTON]);
|
||||
file.Set(SectionName, "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]);
|
||||
file.Set(SectionName, "start_button", joysticks[i].buttons[CTL_START]);
|
||||
file.Set(SectionName, "dpad", joysticks[i].dpad);
|
||||
file.Set(SectionName, "dpad_up", joysticks[i].dpad2[CTL_D_PAD_UP]);
|
||||
file.Set(SectionName, "dpad_down", joysticks[i].dpad2[CTL_D_PAD_DOWN]);
|
||||
file.Set(SectionName, "dpad_left", joysticks[i].dpad2[CTL_D_PAD_LEFT]);
|
||||
file.Set(SectionName, "dpad_right", joysticks[i].dpad2[CTL_D_PAD_RIGHT]);
|
||||
file.Set(SectionName, "main_x", joysticks[i].axis[CTL_MAIN_X]);
|
||||
file.Set(SectionName, "main_y", joysticks[i].axis[CTL_MAIN_Y]);
|
||||
file.Set(SectionName, "sub_x", joysticks[i].axis[CTL_SUB_X]);
|
||||
file.Set(SectionName, "sub_y", joysticks[i].axis[CTL_SUB_Y]);
|
||||
file.Set(SectionName, "enabled", joysticks[i].enabled);
|
||||
file.Set(SectionName, "deadzone", joysticks[i].deadzone);
|
||||
file.Set(SectionName, "halfpress", joysticks[i].halfpress);
|
||||
file.Set(SectionName, "joy_id", joysticks[i].ID);
|
||||
file.Set(SectionName, "controllertype", joysticks[i].controllertype);
|
||||
file.Set(SectionName, "eventnum", joysticks[i].eventnum);
|
||||
}
|
||||
|
||||
file.Save("nJoy.ini");
|
||||
}
|
||||
|
||||
// Load settings from file
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
void LoadConfig()
|
||||
{
|
||||
IniFile file;
|
||||
file.Load("nJoy.ini");
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
char SectionName[32];
|
||||
sprintf(SectionName, "PAD%i", i+1);
|
||||
|
||||
file.Get(SectionName, "l_shoulder", &joysticks[i].buttons[CTL_L_SHOULDER], 4);
|
||||
file.Get(SectionName, "r_shoulder", &joysticks[i].buttons[CTL_R_SHOULDER], 5);
|
||||
file.Get(SectionName, "a_button", &joysticks[i].buttons[CTL_A_BUTTON], 0);
|
||||
file.Get(SectionName, "b_button", &joysticks[i].buttons[CTL_B_BUTTON], 1);
|
||||
file.Get(SectionName, "x_button", &joysticks[i].buttons[CTL_X_BUTTON], 3);
|
||||
file.Get(SectionName, "y_button", &joysticks[i].buttons[CTL_Y_BUTTON], 2);
|
||||
file.Get(SectionName, "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], 7);
|
||||
file.Get(SectionName, "start_button", &joysticks[i].buttons[CTL_START], 9);
|
||||
file.Get(SectionName, "dpad", &joysticks[i].dpad, 0);
|
||||
file.Get(SectionName, "dpad_up", &joysticks[i].dpad2[CTL_D_PAD_UP], 0);
|
||||
file.Get(SectionName, "dpad_down", &joysticks[i].dpad2[CTL_D_PAD_DOWN], 0);
|
||||
file.Get(SectionName, "dpad_left", &joysticks[i].dpad2[CTL_D_PAD_LEFT], 0);
|
||||
file.Get(SectionName, "dpad_right", &joysticks[i].dpad2[CTL_D_PAD_RIGHT], 0);
|
||||
file.Get(SectionName, "main_x", &joysticks[i].axis[CTL_MAIN_X], 0);
|
||||
file.Get(SectionName, "main_y", &joysticks[i].axis[CTL_MAIN_Y], 1);
|
||||
file.Get(SectionName, "sub_x", &joysticks[i].axis[CTL_SUB_X], 2);
|
||||
file.Get(SectionName, "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3);
|
||||
file.Get(SectionName, "enabled", &joysticks[i].enabled, 1);
|
||||
file.Get(SectionName, "deadzone", &joysticks[i].deadzone, 9);
|
||||
file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6);
|
||||
file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
|
||||
file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0);
|
||||
file.Get(SectionName, "eventnum", &joysticks[i].eventnum, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Rumble stuff :D!
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
//
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
HRESULT InitDirectInput( HWND hDlg )
|
||||
{
|
||||
DIPROPDWORD dipdw;
|
||||
HRESULT hr;
|
||||
|
||||
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
|
||||
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Look for a force feedback device we can use
|
||||
if (FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
if (NULL == g_pDevice)
|
||||
{
|
||||
MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
|
||||
g_rumbleEnable = FALSE;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// Set the data format to "simple joystick" - a predefined data format. A
|
||||
// data format specifies which controls on a device we are interested in,
|
||||
// and how they should be reported.
|
||||
//
|
||||
// This tells DirectInput that we will be passing a DIJOYSTATE structure to
|
||||
// IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
|
||||
// it in this sample. But setting the data format is important so that the
|
||||
// DIJOFS_* values work properly.
|
||||
if (FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
|
||||
return hr;
|
||||
|
||||
// Set the cooperative level to let DInput know how this device should
|
||||
// interact with the system and with other DInput applications.
|
||||
// Exclusive access is required in order to perform force feedback.
|
||||
//if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
||||
|
||||
if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Since we will be playing force feedback effects, we should disable the
|
||||
// auto-centering spring.
|
||||
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
|
||||
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
||||
dipdw.diph.dwObj = 0;
|
||||
dipdw.diph.dwHow = DIPH_DEVICE;
|
||||
dipdw.dwData = FALSE;
|
||||
|
||||
if (FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
|
||||
return hr;
|
||||
|
||||
// Enumerate and count the axes of the joystick
|
||||
if (FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
|
||||
return hr;
|
||||
|
||||
// This simple sample only supports one or two axis joysticks
|
||||
if (g_dwNumForceFeedbackAxis > 2)
|
||||
g_dwNumForceFeedbackAxis = 2;
|
||||
|
||||
// This application needs only one effect: Applying raw forces.
|
||||
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
|
||||
LONG rglDirection[2] = {0, 0};
|
||||
DICONSTANTFORCE cf = {0};
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.dwDuration = INFINITE;
|
||||
eff.dwSamplePeriod = 0;
|
||||
eff.dwGain = DI_FFNOMINALMAX;
|
||||
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
eff.dwTriggerRepeatInterval = 0;
|
||||
eff.cAxes = g_dwNumForceFeedbackAxis;
|
||||
eff.rgdwAxes = rgdwAxes;
|
||||
eff.rglDirection = rglDirection;
|
||||
eff.lpEnvelope = 0;
|
||||
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
|
||||
eff.lpvTypeSpecificParams = &cf;
|
||||
eff.dwStartDelay = 0;
|
||||
|
||||
// Create the prepared effect
|
||||
if (FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
if (NULL == g_pEffect)
|
||||
return E_FAIL;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
VOID FreeDirectInput()
|
||||
{
|
||||
// Unacquire the device one last time just in case
|
||||
// the app tried to exit while the device is still acquired.
|
||||
if (g_pDevice)
|
||||
g_pDevice->Unacquire();
|
||||
|
||||
// Release any DirectInput objects.
|
||||
SAFE_RELEASE(g_pEffect);
|
||||
SAFE_RELEASE(g_pDevice);
|
||||
SAFE_RELEASE(g_pDI);
|
||||
}
|
||||
|
||||
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
|
||||
{
|
||||
LPDIRECTINPUTDEVICE8 pDevice;
|
||||
HRESULT hr;
|
||||
|
||||
// Obtain an interface to the enumerated force feedback device.
|
||||
hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
|
||||
|
||||
// If it failed, then we can't use this device for some bizarre reason.
|
||||
// (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating
|
||||
if (FAILED(hr))
|
||||
return DIENUM_CONTINUE;
|
||||
|
||||
// We successfully created an IDirectInputDevice8. So stop looking for another one.
|
||||
g_pDevice = pDevice;
|
||||
|
||||
return DIENUM_STOP;
|
||||
}
|
||||
|
||||
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
|
||||
{
|
||||
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
|
||||
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
|
||||
(*pdwNumForceFeedbackAxis)++;
|
||||
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
HRESULT SetDeviceForcesXY()
|
||||
{
|
||||
// Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
|
||||
LONG rglDirection[2] = { 0, 0 };
|
||||
|
||||
DICONSTANTFORCE cf;
|
||||
|
||||
if (g_dwNumForceFeedbackAxis == 1)
|
||||
{
|
||||
// If only one force feedback axis, then apply only one direction and keep the direction at zero
|
||||
cf.lMagnitude = g_nXForce;
|
||||
rglDirection[0] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If two force feedback axis, then apply magnitude from both directions
|
||||
rglDirection[0] = g_nXForce;
|
||||
rglDirection[1] = g_nYForce;
|
||||
cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
|
||||
}
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.cAxes = g_dwNumForceFeedbackAxis;
|
||||
eff.rglDirection = rglDirection;
|
||||
eff.lpEnvelope = 0;
|
||||
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
|
||||
eff.lpvTypeSpecificParams = &cf;
|
||||
eff.dwStartDelay = 0;
|
||||
|
||||
// Now set the new parameters and start the effect immediately.
|
||||
return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user